Tim Gates 33cccb5ef7 docs: Fix a few typos 4 years ago
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Assets f496faafb5 Removed racing car asset from Chapter 10-12 (don't need it beyond 9) 8 years ago
Chapter10-mac.xcodeproj b2d5aa91d5 Chapter 10 (Mac) 8 years ago
Shaders c264ac082d Copied over changes from Chapter 9 8 years ago
Actor.cpp c264ac082d Copied over changes from Chapter 9 8 years ago
Actor.h c264ac082d Copied over changes from Chapter 9 8 years ago
AudioComponent.cpp c264ac082d Copied over changes from Chapter 9 8 years ago
AudioComponent.h c264ac082d Copied over changes from Chapter 9 8 years ago
AudioSystem.cpp c264ac082d Copied over changes from Chapter 9 8 years ago
AudioSystem.h c264ac082d Copied over changes from Chapter 9 8 years ago
BallActor.cpp bc3f2e022e Fixed copyright text 8 years ago
BallActor.h bc3f2e022e Fixed copyright text 8 years ago
BallMove.cpp bc3f2e022e Fixed copyright text 8 years ago
BallMove.h bc3f2e022e Fixed copyright text 8 years ago
BoxComponent.cpp bc3f2e022e Fixed copyright text 8 years ago
BoxComponent.h bc3f2e022e Fixed copyright text 8 years ago
CameraComponent.cpp bc3f2e022e Fixed copyright text 8 years ago
CameraComponent.h bc3f2e022e Fixed copyright text 8 years ago
Chapter10-windows.sln c264ac082d Copied over changes from Chapter 9 8 years ago
Collision.cpp bc3f2e022e Fixed copyright text 8 years ago
Collision.h bc3f2e022e Fixed copyright text 8 years ago
Component.cpp c264ac082d Copied over changes from Chapter 9 8 years ago
Component.h c264ac082d Copied over changes from Chapter 9 8 years ago
FPSActor.cpp 718bc28700 Fixed wall pushing back too far when colliding (since there may be two overlapping wall elements) 8 years ago
FPSActor.h bc3f2e022e Fixed copyright text 8 years ago
FPSCamera.cpp bc3f2e022e Fixed copyright text 8 years ago
FPSCamera.h bc3f2e022e Fixed copyright text 8 years ago
Game.cpp c264ac082d Copied over changes from Chapter 9 8 years ago
Game.h c264ac082d Copied over changes from Chapter 9 8 years ago
Game.vcxproj dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" 7 years ago
Game.vcxproj.filters 718bc28700 Fixed wall pushing back too far when colliding (since there may be two overlapping wall elements) 8 years ago
Main.cpp 64e627b398 Removed unnecessary extra includes in Main.cpp 8 years ago
Math.cpp c264ac082d Copied over changes from Chapter 9 8 years ago
Math.h bc3f2e022e Fixed copyright text 8 years ago
Mesh.cpp c264ac082d Copied over changes from Chapter 9 8 years ago
Mesh.h c264ac082d Copied over changes from Chapter 9 8 years ago
MeshComponent.cpp c264ac082d Copied over changes from Chapter 9 8 years ago
MeshComponent.h c264ac082d Copied over changes from Chapter 9 8 years ago
MoveComponent.cpp b2d5aa91d5 Chapter 10 (Mac) 8 years ago
MoveComponent.h bc3f2e022e Fixed copyright text 8 years ago
PhysWorld.cpp e74685cd22 Fixed bug where SegmentCast did not update closestT 5 years ago
PhysWorld.h 33cccb5ef7 docs: Fix a few typos 4 years ago
PlaneActor.cpp bc3f2e022e Fixed copyright text 8 years ago
PlaneActor.h bc3f2e022e Fixed copyright text 8 years ago
Renderer.cpp 35c677f1c0 Use screen width/height variables in unprojection 8 years ago
Renderer.h c264ac082d Copied over changes from Chapter 9 8 years ago
Shader.cpp c264ac082d Copied over changes from Chapter 9 8 years ago
Shader.h c264ac082d Copied over changes from Chapter 9 8 years ago
SoundEvent.cpp c264ac082d Copied over changes from Chapter 9 8 years ago
SoundEvent.h 33cccb5ef7 docs: Fix a few typos 4 years ago
SpriteComponent.cpp bc3f2e022e Fixed copyright text 8 years ago
SpriteComponent.h bc3f2e022e Fixed copyright text 8 years ago
TargetActor.cpp bc3f2e022e Fixed copyright text 8 years ago
TargetActor.h bc3f2e022e Fixed copyright text 8 years ago
Texture.cpp bc3f2e022e Fixed copyright text 8 years ago
Texture.h bc3f2e022e Fixed copyright text 8 years ago
VertexArray.cpp c264ac082d Copied over changes from Chapter 9 8 years ago
VertexArray.h c264ac082d Copied over changes from Chapter 9 8 years ago