Tim Gates 33cccb5ef7 docs: Fix a few typos 4 anni fa
..
Assets f496faafb5 Removed racing car asset from Chapter 10-12 (don't need it beyond 9) 8 anni fa
Chapter10-mac.xcodeproj b2d5aa91d5 Chapter 10 (Mac) 8 anni fa
Shaders c264ac082d Copied over changes from Chapter 9 8 anni fa
Actor.cpp c264ac082d Copied over changes from Chapter 9 8 anni fa
Actor.h c264ac082d Copied over changes from Chapter 9 8 anni fa
AudioComponent.cpp c264ac082d Copied over changes from Chapter 9 8 anni fa
AudioComponent.h c264ac082d Copied over changes from Chapter 9 8 anni fa
AudioSystem.cpp c264ac082d Copied over changes from Chapter 9 8 anni fa
AudioSystem.h c264ac082d Copied over changes from Chapter 9 8 anni fa
BallActor.cpp bc3f2e022e Fixed copyright text 8 anni fa
BallActor.h bc3f2e022e Fixed copyright text 8 anni fa
BallMove.cpp bc3f2e022e Fixed copyright text 8 anni fa
BallMove.h bc3f2e022e Fixed copyright text 8 anni fa
BoxComponent.cpp bc3f2e022e Fixed copyright text 8 anni fa
BoxComponent.h bc3f2e022e Fixed copyright text 8 anni fa
CameraComponent.cpp bc3f2e022e Fixed copyright text 8 anni fa
CameraComponent.h bc3f2e022e Fixed copyright text 8 anni fa
Chapter10-windows.sln c264ac082d Copied over changes from Chapter 9 8 anni fa
Collision.cpp bc3f2e022e Fixed copyright text 8 anni fa
Collision.h bc3f2e022e Fixed copyright text 8 anni fa
Component.cpp c264ac082d Copied over changes from Chapter 9 8 anni fa
Component.h c264ac082d Copied over changes from Chapter 9 8 anni fa
FPSActor.cpp 718bc28700 Fixed wall pushing back too far when colliding (since there may be two overlapping wall elements) 8 anni fa
FPSActor.h bc3f2e022e Fixed copyright text 8 anni fa
FPSCamera.cpp bc3f2e022e Fixed copyright text 8 anni fa
FPSCamera.h bc3f2e022e Fixed copyright text 8 anni fa
Game.cpp c264ac082d Copied over changes from Chapter 9 8 anni fa
Game.h c264ac082d Copied over changes from Chapter 9 8 anni fa
Game.vcxproj dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" 7 anni fa
Game.vcxproj.filters 718bc28700 Fixed wall pushing back too far when colliding (since there may be two overlapping wall elements) 8 anni fa
Main.cpp 64e627b398 Removed unnecessary extra includes in Main.cpp 8 anni fa
Math.cpp c264ac082d Copied over changes from Chapter 9 8 anni fa
Math.h bc3f2e022e Fixed copyright text 8 anni fa
Mesh.cpp c264ac082d Copied over changes from Chapter 9 8 anni fa
Mesh.h c264ac082d Copied over changes from Chapter 9 8 anni fa
MeshComponent.cpp c264ac082d Copied over changes from Chapter 9 8 anni fa
MeshComponent.h c264ac082d Copied over changes from Chapter 9 8 anni fa
MoveComponent.cpp b2d5aa91d5 Chapter 10 (Mac) 8 anni fa
MoveComponent.h bc3f2e022e Fixed copyright text 8 anni fa
PhysWorld.cpp e74685cd22 Fixed bug where SegmentCast did not update closestT 5 anni fa
PhysWorld.h 33cccb5ef7 docs: Fix a few typos 4 anni fa
PlaneActor.cpp bc3f2e022e Fixed copyright text 8 anni fa
PlaneActor.h bc3f2e022e Fixed copyright text 8 anni fa
Renderer.cpp 35c677f1c0 Use screen width/height variables in unprojection 8 anni fa
Renderer.h c264ac082d Copied over changes from Chapter 9 8 anni fa
Shader.cpp c264ac082d Copied over changes from Chapter 9 8 anni fa
Shader.h c264ac082d Copied over changes from Chapter 9 8 anni fa
SoundEvent.cpp c264ac082d Copied over changes from Chapter 9 8 anni fa
SoundEvent.h 33cccb5ef7 docs: Fix a few typos 4 anni fa
SpriteComponent.cpp bc3f2e022e Fixed copyright text 8 anni fa
SpriteComponent.h bc3f2e022e Fixed copyright text 8 anni fa
TargetActor.cpp bc3f2e022e Fixed copyright text 8 anni fa
TargetActor.h bc3f2e022e Fixed copyright text 8 anni fa
Texture.cpp bc3f2e022e Fixed copyright text 8 anni fa
Texture.h bc3f2e022e Fixed copyright text 8 anni fa
VertexArray.cpp c264ac082d Copied over changes from Chapter 9 8 anni fa
VertexArray.h c264ac082d Copied over changes from Chapter 9 8 anni fa