Tim Gates 33cccb5ef7 docs: Fix a few typos il y a 4 ans
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Assets f496faafb5 Removed racing car asset from Chapter 10-12 (don't need it beyond 9) il y a 8 ans
Chapter10-mac.xcodeproj b2d5aa91d5 Chapter 10 (Mac) il y a 8 ans
Shaders c264ac082d Copied over changes from Chapter 9 il y a 8 ans
Actor.cpp c264ac082d Copied over changes from Chapter 9 il y a 8 ans
Actor.h c264ac082d Copied over changes from Chapter 9 il y a 8 ans
AudioComponent.cpp c264ac082d Copied over changes from Chapter 9 il y a 8 ans
AudioComponent.h c264ac082d Copied over changes from Chapter 9 il y a 8 ans
AudioSystem.cpp c264ac082d Copied over changes from Chapter 9 il y a 8 ans
AudioSystem.h c264ac082d Copied over changes from Chapter 9 il y a 8 ans
BallActor.cpp bc3f2e022e Fixed copyright text il y a 8 ans
BallActor.h bc3f2e022e Fixed copyright text il y a 8 ans
BallMove.cpp bc3f2e022e Fixed copyright text il y a 8 ans
BallMove.h bc3f2e022e Fixed copyright text il y a 8 ans
BoxComponent.cpp bc3f2e022e Fixed copyright text il y a 8 ans
BoxComponent.h bc3f2e022e Fixed copyright text il y a 8 ans
CameraComponent.cpp bc3f2e022e Fixed copyright text il y a 8 ans
CameraComponent.h bc3f2e022e Fixed copyright text il y a 8 ans
Chapter10-windows.sln c264ac082d Copied over changes from Chapter 9 il y a 8 ans
Collision.cpp bc3f2e022e Fixed copyright text il y a 8 ans
Collision.h bc3f2e022e Fixed copyright text il y a 8 ans
Component.cpp c264ac082d Copied over changes from Chapter 9 il y a 8 ans
Component.h c264ac082d Copied over changes from Chapter 9 il y a 8 ans
FPSActor.cpp 718bc28700 Fixed wall pushing back too far when colliding (since there may be two overlapping wall elements) il y a 8 ans
FPSActor.h bc3f2e022e Fixed copyright text il y a 8 ans
FPSCamera.cpp bc3f2e022e Fixed copyright text il y a 8 ans
FPSCamera.h bc3f2e022e Fixed copyright text il y a 8 ans
Game.cpp c264ac082d Copied over changes from Chapter 9 il y a 8 ans
Game.h c264ac082d Copied over changes from Chapter 9 il y a 8 ans
Game.vcxproj dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" il y a 7 ans
Game.vcxproj.filters 718bc28700 Fixed wall pushing back too far when colliding (since there may be two overlapping wall elements) il y a 8 ans
Main.cpp 64e627b398 Removed unnecessary extra includes in Main.cpp il y a 8 ans
Math.cpp c264ac082d Copied over changes from Chapter 9 il y a 8 ans
Math.h bc3f2e022e Fixed copyright text il y a 8 ans
Mesh.cpp c264ac082d Copied over changes from Chapter 9 il y a 8 ans
Mesh.h c264ac082d Copied over changes from Chapter 9 il y a 8 ans
MeshComponent.cpp c264ac082d Copied over changes from Chapter 9 il y a 8 ans
MeshComponent.h c264ac082d Copied over changes from Chapter 9 il y a 8 ans
MoveComponent.cpp b2d5aa91d5 Chapter 10 (Mac) il y a 8 ans
MoveComponent.h bc3f2e022e Fixed copyright text il y a 8 ans
PhysWorld.cpp e74685cd22 Fixed bug where SegmentCast did not update closestT il y a 5 ans
PhysWorld.h 33cccb5ef7 docs: Fix a few typos il y a 4 ans
PlaneActor.cpp bc3f2e022e Fixed copyright text il y a 8 ans
PlaneActor.h bc3f2e022e Fixed copyright text il y a 8 ans
Renderer.cpp 35c677f1c0 Use screen width/height variables in unprojection il y a 8 ans
Renderer.h c264ac082d Copied over changes from Chapter 9 il y a 8 ans
Shader.cpp c264ac082d Copied over changes from Chapter 9 il y a 8 ans
Shader.h c264ac082d Copied over changes from Chapter 9 il y a 8 ans
SoundEvent.cpp c264ac082d Copied over changes from Chapter 9 il y a 8 ans
SoundEvent.h 33cccb5ef7 docs: Fix a few typos il y a 4 ans
SpriteComponent.cpp bc3f2e022e Fixed copyright text il y a 8 ans
SpriteComponent.h bc3f2e022e Fixed copyright text il y a 8 ans
TargetActor.cpp bc3f2e022e Fixed copyright text il y a 8 ans
TargetActor.h bc3f2e022e Fixed copyright text il y a 8 ans
Texture.cpp bc3f2e022e Fixed copyright text il y a 8 ans
Texture.h bc3f2e022e Fixed copyright text il y a 8 ans
VertexArray.cpp c264ac082d Copied over changes from Chapter 9 il y a 8 ans
VertexArray.h c264ac082d Copied over changes from Chapter 9 il y a 8 ans