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Refactored PBR Terrain to use new for-loops. Fix #1785 (#1901)

Drastically reduced code by utilizing JME's new potential for define-compatible for-loops in shaders. Also cleaned up some other little things like indentations, comments, and code placement so that the code is much more organized and easier to understand.
Ryan McDonough 2 years ago
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0d6d6d9568
1 changed files with 195 additions and 636 deletions
  1. 195 636
      jme3-terrain/src/main/resources/Common/MatDefs/Terrain/PBRTerrain.frag

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jme3-terrain/src/main/resources/Common/MatDefs/Terrain/PBRTerrain.frag


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