Commit történet

Szerző SHA1 Üzenet Dátum
  Mikael Emtinger 70594cc9ce Fixed so dirty=false after uploading custom attribute 14 éve
  Mikael Emtinger e88b1b4783 Merged with mrdoob. 14 éve
  Mikael Emtinger a0b0de46ff Added support for custom attributes in MeshShaderMaterial. 14 éve
  Mr.doob d5cff3fd37 WebGLRenderer: Removed dupe blending. 14 éve
  Mr.doob bfceae1655 Minor formating clean up. 14 éve
  Mr.doob 0014ce7215 Fixed glass transparency in scene example. 14 éve
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 éve
  Mr.doob 1b98dbb033 Improved grass example. 14 éve
  Mikael Emtinger 7b07f34b7d merged with mrdoob. fixed so depthMask is correctly restored after stencil and lensflares. removed all enable/disable _gl.BLEND as it's always on. 14 éve
  Mr.doob 49773aab42 Merge remote branch 'alteredq/master' 14 éve
  Mr.doob 97c556cb3d Unneded property set. 14 éve
  alteredq f51a53bd23 Synced with mrdoob's branch. 14 éve
  alteredq ccc566463e Replaced QuakeCamera's dragToLook parameter with activeLook parameter. 14 éve
  Mr.doob 8b63842305 CanvasRenderer: Hocked materials linecap/linejoin/wireframeLinecap/wireframeLinejoin with context.linecap/linejoin. Made it 'round','round' by default again. 14 éve
  Mr.doob 01d60217cc Updated builds. 14 éve
  Mr.doob 11d29f464b Merge remote branch 'alteredq/master' 14 éve
  Mr.doob 67c7b15552 Reverting Camera.update as how it was before (as it turned out that wasn't the problem). This needs more testing. 14 éve
  Mikael Emtinger 3536f3f2f5 Merged with MrDoob 14 éve
  alteredq 220983f455 Updated Blender importer to show textures. 14 éve
  alteredq 764121a86e Merge branch 'master' of http://github.com/mrdoob/three.js 14 éve
  Mikael Emtinger ac6f422a6f Added LensFlares. Note that a new blending mode has been added. Added an (quite ugly example). NOTE: this doesn't seem to work on Chrome+Mac+NVIDIA unless you turn off antialias (which I've done in the example). 14 éve
  Mr.doob 3960e5c8ef Camera was hitting infinite loop when useTarget = true. Hopefully this fixes it.(Thx bai) 14 éve
  Mr.doob 532929d510 WebGLRenderer: Added distance (falloff) to PointLight. 14 éve
  alteredq 10e86a45fe Added handling of materials and textures to Blender importer. 14 éve
  Mr.doob 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 14 éve
  Mr.doob 377d1904de Modified cubemap example to be more in the way one would render a Skybox like. 14 éve
  alteredq 6552dd559a Updated all builds. 14 éve
  alteredq fd145f038e Reverted accidental reverting of mrdoob's changes. 14 éve
  alteredq dc8c98db5f Put some shader attributes behind #ifdef in buildProgram. 14 éve
  alteredq 827dcdd908 Added handling of UVs to Blender importer. 14 éve