提交历史

作者 SHA1 备注 提交日期
  Mikael Emtinger 70594cc9ce Fixed so dirty=false after uploading custom attribute 14 年之前
  Mikael Emtinger e88b1b4783 Merged with mrdoob. 14 年之前
  Mikael Emtinger a0b0de46ff Added support for custom attributes in MeshShaderMaterial. 14 年之前
  Mr.doob d5cff3fd37 WebGLRenderer: Removed dupe blending. 14 年之前
  Mr.doob bfceae1655 Minor formating clean up. 14 年之前
  Mr.doob 0014ce7215 Fixed glass transparency in scene example. 14 年之前
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 年之前
  Mr.doob 1b98dbb033 Improved grass example. 14 年之前
  Mikael Emtinger 7b07f34b7d merged with mrdoob. fixed so depthMask is correctly restored after stencil and lensflares. removed all enable/disable _gl.BLEND as it's always on. 14 年之前
  Mr.doob 49773aab42 Merge remote branch 'alteredq/master' 14 年之前
  Mr.doob 97c556cb3d Unneded property set. 14 年之前
  alteredq f51a53bd23 Synced with mrdoob's branch. 14 年之前
  alteredq ccc566463e Replaced QuakeCamera's dragToLook parameter with activeLook parameter. 14 年之前
  Mr.doob 8b63842305 CanvasRenderer: Hocked materials linecap/linejoin/wireframeLinecap/wireframeLinejoin with context.linecap/linejoin. Made it 'round','round' by default again. 14 年之前
  Mr.doob 01d60217cc Updated builds. 14 年之前
  Mr.doob 11d29f464b Merge remote branch 'alteredq/master' 14 年之前
  Mr.doob 67c7b15552 Reverting Camera.update as how it was before (as it turned out that wasn't the problem). This needs more testing. 14 年之前
  Mikael Emtinger 3536f3f2f5 Merged with MrDoob 14 年之前
  alteredq 220983f455 Updated Blender importer to show textures. 14 年之前
  alteredq 764121a86e Merge branch 'master' of http://github.com/mrdoob/three.js 14 年之前
  Mikael Emtinger ac6f422a6f Added LensFlares. Note that a new blending mode has been added. Added an (quite ugly example). NOTE: this doesn't seem to work on Chrome+Mac+NVIDIA unless you turn off antialias (which I've done in the example). 14 年之前
  Mr.doob 3960e5c8ef Camera was hitting infinite loop when useTarget = true. Hopefully this fixes it.(Thx bai) 14 年之前
  Mr.doob 532929d510 WebGLRenderer: Added distance (falloff) to PointLight. 14 年之前
  alteredq 10e86a45fe Added handling of materials and textures to Blender importer. 14 年之前
  Mr.doob 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 14 年之前
  Mr.doob 377d1904de Modified cubemap example to be more in the way one would render a Skybox like. 14 年之前
  alteredq 6552dd559a Updated all builds. 14 年之前
  alteredq fd145f038e Reverted accidental reverting of mrdoob's changes. 14 年之前
  alteredq dc8c98db5f Put some shader attributes behind #ifdef in buildProgram. 14 年之前
  alteredq 827dcdd908 Added handling of UVs to Blender importer. 14 年之前