Commit History

Autor SHA1 Mensaxe Data
  alteredq 7e6ba581de Removed some bottlenecks in shader building / sharing. %!s(int64=14) %!d(string=hai) anos
  alteredq c2a401f2b8 Added option not to export materials to Blender exporter. %!s(int64=14) %!d(string=hai) anos
  alteredq 5a684c29ea Fixed broken video texture example. %!s(int64=14) %!d(string=hai) anos
  alteredq a719d289cc Fixed broken ribbons example. %!s(int64=14) %!d(string=hai) anos
  alteredq 575deaadc5 Fixed broken depth-of-field example. %!s(int64=14) %!d(string=hai) anos
  alteredq 9abbb97d4c Fixed Blender exporter not checking if material texture actually has some image. %!s(int64=14) %!d(string=hai) anos
  alteredq e19bf17645 Synced with mrdoob's branch. %!s(int64=14) %!d(string=hai) anos
  alteredq 1001b76351 Added lava shader example. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 8c3fa8f401 WebGLRenderer: Removed unneded program checks. %!s(int64=14) %!d(string=hai) anos
  alteredq 3b43c79679 Added possibility of enforcing vertical angle constraint to QuakeCamera. %!s(int64=14) %!d(string=hai) anos
  alteredq 27b0ee0be7 Updated Loader to handle more material parameters (blending, transparent, depthTest). %!s(int64=14) %!d(string=hai) anos
  Mr.doob 29da25e746 WebGLRenderer: Added internal cache for compiled shaders. Already compiled shaders get reused. %!s(int64=14) %!d(string=hai) anos
  alteredq b6aa8c8433 And some more globals, third time is a charm? %!s(int64=14) %!d(string=hai) anos
  alteredq a53921fb22 Fixed more globals in JSONLoader. Also updated ubiquity test includes. %!s(int64=14) %!d(string=hai) anos
  alteredq 2d7833d32e Fixed runaway globals in JSONLoader. %!s(int64=14) %!d(string=hai) anos
  alteredq d12252421e Synced with mrdoob's branch. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 816d19a8d6 REVISION ++ %!s(int64=14) %!d(string=hai) anos
  alteredq f518051f1f Fixed some spurious invisible character in WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  Mikael Emtinger 70594cc9ce Fixed so dirty=false after uploading custom attribute %!s(int64=14) %!d(string=hai) anos
  Mikael Emtinger e88b1b4783 Merged with mrdoob. %!s(int64=14) %!d(string=hai) anos
  Mikael Emtinger a0b0de46ff Added support for custom attributes in MeshShaderMaterial. %!s(int64=14) %!d(string=hai) anos
  Mr.doob d5cff3fd37 WebGLRenderer: Removed dupe blending. %!s(int64=14) %!d(string=hai) anos
  alteredq 36cd380725 Synced with mrdoob's branch. %!s(int64=14) %!d(string=hai) anos
  Mr.doob bfceae1655 Minor formating clean up. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 0014ce7215 Fixed glass transparency in scene example. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. %!s(int64=14) %!d(string=hai) anos
  alteredq cc453b6bda Merged with empaempa's branch. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 1b98dbb033 Improved grass example. %!s(int64=14) %!d(string=hai) anos
  alteredq a0636d934b Messed up merge with empaempa. %!s(int64=14) %!d(string=hai) anos
  Mikael Emtinger 7b07f34b7d merged with mrdoob. fixed so depthMask is correctly restored after stencil and lensflares. removed all enable/disable _gl.BLEND as it's always on. %!s(int64=14) %!d(string=hai) anos