História revízii

Autor SHA1 Správa Dátum
  sunag a857c7a4fb rename to lights_type_kind 7 rokov pred
  sunag 33bd1a3d29 remove unecessary maps_lights_pars in examples 7 rokov pred
  sunag b70c3cad63 rename lights_maps_pars to maps_lights_pars 7 rokov pred
  sunag bb8c07f084 rename lights_pars to begin_lights_pars 7 rokov pred
  sunag 47d71fb2df fix examples 7 rokov pred
  Kevin Schmidt 53ce0b62d7 Spaces -> tabs 8 rokov pred
  Kevin Schmidt 5b9f1d1f60 Fixing the JS examples to include the fog pieces 8 rokov pred
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. 8 rokov pred
  aardgoose ef96ae05ba remove Uniforms.Utils.* 8 rokov pred
  Mr.doob 928c8177ab Removed no longer needed uniform types. 9 rokov pred
  Ben Houston (Clara.io) 5b135d55c9 Packing.glsl - unify all packing/unpacking functions into a single glsl snippet 9 rokov pred
  Mr.doob 379f902d15 Merged ambient_pars.glsl into lights_pars.glsl 9 rokov pred
  Mr.doob ac0154cbe7 Removed THREE.UniformsLib[ "ambient" ] references. 9 rokov pred
  Ben Houston 3c4face74e update ShaderSkin to use new linearToOutputTexel function. 9 rokov pred
  Mr.doob b60f67f57d Fixed examples. 9 rokov pred
  Mr.doob 8eaf494a46 Refactored ShadowMap code. 9 rokov pred
  Mr.doob 645aaf254c Fixed examples. 9 rokov pred
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. 9 rokov pred
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. 9 rokov pred
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 9 rokov pred
  Ben Houston 0287cab597 remove unused code from broken ShaderSkin.js 9 rokov pred
  Ben Houston fdaad8df8b Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting 9 rokov pred
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 9 rokov pred
  Ben Houston bbc81cdb67 start refactoring ShaderSkin.js 9 rokov pred
  Mr.doob 6c86b83c34 Tweaked examples. 9 rokov pred
  tschw e35a4ed601 Skin shader: Removed uniform uPixelSize. 10 rokov pred
  tschw 01609aec77 Skin shader cleanup. 10 rokov pred
  tschw ac5c50cfc8 Let skin shader use derivatives for tangents. 10 rokov pred
  tschw d37516be39 Fixed skin shader lighting. 10 rokov pred
  tschw 0671faa158 Let lighting info be fed in view space. 10 rokov pred