Commit History

Author SHA1 Message Date
  Michael Herzog 89a7e3274b Example webgl_materials_normalmap: clean up (#9978) 8 years ago
  Mr.doob 173caa387a stats.js usage clean up 9 years ago
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 years ago
  Mugen87 6857b6d5d3 removed deprecated THREE.ImageUtils.loadTexture 9 years ago
  Mr.doob 5a72c20a82 Examples clean up. 9 years ago
  Mr.doob 488383978e Fixed Lee Perry-Smith head broken link. 10 years ago
  Mr.doob a5ef8e72ee Removed unneeded computeTangents() calls. 10 years ago
  Mr.doob dd430fc9fa Loader: Removed showStatus. 10 years ago
  Mr.doob 1f1d418e6d Minor clean up. 10 years ago
  WestLangley 1df48eefe2 Removed wrap lighting from Phong and Lambert 10 years ago
  Mr.doob 522203af01 Merge pull request #5809 from bhouston/remove_material_ambient 10 years ago
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 years ago
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 years ago
  Mr.doob 8a9f51962c Swapped examples. 10 years ago
  Mr.doob a2b1daef82 Updated examples that don't really need NormalDisplacementShader. 10 years ago
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 years ago
  Mr.doob 90acb50601 Updated examples that relied on the position = position pattern. 11 years ago
  Mr.doob 96ad117989 Removed physicallyBasedShading from examples and documentation. 11 years ago
  Ben Houston 04ce05d49c unifying shader names. 11 years ago
  WestLangley c83f08f618 Fixed bug in Phong shader when using normal maps with derivative tangents 12 years ago
  Mr.doob bf60911dd1 Renamed ShaderLib's 'normal2' shader to 'normalmap' as suggested in 4276c9f5882044272ca3a5a8796380a206121fc2. 12 years ago
  Mr.doob 4276c9f588 Moved shaders in ShaderUtils.lib into ShaderLib. 12 years ago
  Mr.doob 32dc35c0f7 Moved BinaryLoader to /examples/js/loaders. 12 years ago
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 years ago
  alteredq c1f3428495 Removed maxLights parameter from WebGLRenderer. 12 years ago
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 years ago
  Mr.doob a408841c61 Changed three.js link in examples. 13 years ago
  alteredq 25bffd0d3b One possible workaround for normal map inconsistencies across models. 13 years ago
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 years ago
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 years ago