Historique des commits

Auteur SHA1 Message Date
  WestLangley b5a6ae70f6 Merge <normal_flip> into <normal_fragment> il y a 8 ans
  sunag a13073485a code simplification il y a 8 ans
  sunag 75a8bd4447 fix fog and mrcodestyle il y a 8 ans
  Kevin Schmidt 53ce0b62d7 Spaces -> tabs il y a 8 ans
  Kevin Schmidt 5b9f1d1f60 Fixing the JS examples to include the fog pieces il y a 8 ans
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. il y a 8 ans
  sunag 936409ad9f physical example, optimize alpha = 0, clearCoat and fix textureLod il y a 8 ans
  aardgoose 113e8e34d9 remove UniformsUtils.* il y a 8 ans
  sunag 7d8278e032 nodematerial r6 (#9636) il y a 9 ans
  Mr.doob f723ad2f63 ShaderChunk: Removed unused ambient_pars. il y a 9 ans
  Mr.doob c705dfc861 ShaderChunk: Moved normal_flip out of envmap_fragment and normal_fragment. See fc1159a6415dd7c833b2bf7ee41374c2b2a6cc6a. il y a 9 ans
  SUNAG 2f4e3023f6 node material r5 + mirror nodes example (#8886) il y a 9 ans
  tschw 073c3ab29d Refactored vWorldPosition from phong to envmap where it actually belongs. il y a 9 ans
  Mr.doob 379f902d15 Merged ambient_pars.glsl into lights_pars.glsl il y a 9 ans
  Mr.doob ac0154cbe7 Removed THREE.UniformsLib[ "ambient" ] references. il y a 9 ans
  Mr.doob b60f67f57d Fixed examples. il y a 9 ans
  Mr.doob 8eaf494a46 Refactored ShadowMap code. il y a 9 ans
  SUNAG 9bb7ae8390 optimization for no LightNode il y a 9 ans
  SUNAG e81b960d49 NodeMaterial rev5 + LightNode il y a 9 ans
  SUNAG 21f888790f ao vec3 to float il y a 9 ans
  SUNAG f7a086cffa renamed environmentIntensity to environmentAlpha NodePhong il y a 9 ans
  SUNAG ff84ef5bb1 isolate transform to facilitate a custom vertex-nodes il y a 9 ans
  SUNAG 6a0c4bd0eb renamed environmentAlpha to environmentIntensity il y a 9 ans
  SUNAG 755d61ec72 renamed reflectivity to environmentAlpha il y a 9 ans
  SUNAG 8fd00bdc39 unnecessary set cache in PhongNode il y a 9 ans
  SUNAG f4daa9a0ef move js/shaders/nodes to js/nodes il y a 9 ans