Mugen87 4bd448afbd Water: Added flow map example %!s(int64=7) %!d(string=hai) anos
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compressed 15d308d882 pvr format - add pvr v3 support - fixed wrong parsing order for faces -> mipmaps in cubemaps %!s(int64=11) %!d(string=hai) anos
cube 03c2cb54cf remove hdrPisa images and update webgl_tonemapping to use the pisaHDR images instead. (#9140) %!s(int64=9) %!d(string=hai) anos
decal 53c2402ac3 Fixed "Texture is not power of two" warning %!s(int64=10) %!d(string=hai) anos
floors 4bd448afbd Water: Added flow map example %!s(int64=7) %!d(string=hai) anos
lava 1001b76351 Added lava shader example. %!s(int64=14) %!d(string=hai) anos
lensflare 4a36583427 Added CustomBlending mode. Added texture.premultiplyAlpha parameter. Added standard and custom blending examples. %!s(int64=13) %!d(string=hai) anos
minecraft 8934c44b6d Improved minecraft examples. Using atlas instead of MeshFaceMaterial. %!s(int64=12) %!d(string=hai) anos
patterns 55444fc7f4 Added @zz85's cloth simulation example. %!s(int64=13) %!d(string=hai) anos
planets 9da365cac5 Adding adaptive tone-mapping postprocessing pass and example %!s(int64=10) %!d(string=hai) anos
sprites 8a28e77ffa Improved webgl_buffergeometry_instancing_billboards example. %!s(int64=10) %!d(string=hai) anos
terrain e77c8ba0ae Material browser - added texture maps %!s(int64=10) %!d(string=hai) anos
transition 9c4399aec0 New webgl example: postprocessing crossfade between cameras %!s(int64=11) %!d(string=hai) anos
water 9d1fd903fd Water: Added flow direction %!s(int64=7) %!d(string=hai) anos
2294472375_24a3b8ef46_o.jpg 4d1dd95d62 Added another dynamic cubemap example. %!s(int64=13) %!d(string=hai) anos
758px-Canestra_di_frutta_(Caravaggio).jpg 2c996815be Refactored texture updating, added texture filtering example and fixed scene loader and example. %!s(int64=14) %!d(string=hai) anos
MaryOculus.webm d8eb183445 Added vr_video example. %!s(int64=10) %!d(string=hai) anos
MaryOculus.webm.nfo d8eb183445 Added vr_video example. %!s(int64=10) %!d(string=hai) anos
UV_Grid_Sm.jpg 564f161d6e Replaced UV debug texture. %!s(int64=11) %!d(string=hai) anos
UV_Grid_Sm.txt 564f161d6e Replaced UV debug texture. %!s(int64=11) %!d(string=hai) anos
WalkingManSpriteSheet.png dd840a9055 SpriteNodeMaterial and example %!s(int64=8) %!d(string=hai) anos
brick_bump.jpg ab675778a8 Parallax mapping example %!s(int64=10) %!d(string=hai) anos
brick_diffuse.jpg ab675778a8 Parallax mapping example %!s(int64=10) %!d(string=hai) anos
brick_roughness.jpg e129823889 better defaults for inline tonemapping demo. %!s(int64=9) %!d(string=hai) anos
colors.png 902590bd25 Added Ammo.js physics examples (#9153) %!s(int64=9) %!d(string=hai) anos
crate.gif 142ea7bc98 Implemented classic NeHe textured cube example. %!s(int64=13) %!d(string=hai) anos
crate_color8.tga 98711f4980 support tga format texture %!s(int64=11) %!d(string=hai) anos
crate_grey8.tga 98711f4980 support tga format texture %!s(int64=11) %!d(string=hai) anos
disturb.jpg 28e18bcf2c Added `texture/disturb.jpg` %!s(int64=14) %!d(string=hai) anos
envmap.png 1d7a14733b ReflectionMapping working with MeshBasicMaterial/CanvasRenderer \:D/ %!s(int64=14) %!d(string=hai) anos
fxaa_scene.png a1dac4a0fd Add fxaa demo %!s(int64=8) %!d(string=hai) anos
grid.png 902590bd25 Added Ammo.js physics examples (#9153) %!s(int64=9) %!d(string=hai) anos
hardwood2_bump.jpg 71734a0c4b add more realistic floor texture. add ambient irradiances based on solar measures. %!s(int64=9) %!d(string=hai) anos
hardwood2_diffuse.jpg 71734a0c4b add more realistic floor texture. add ambient irradiances based on solar measures. %!s(int64=9) %!d(string=hai) anos
hardwood2_roughness.jpg 71734a0c4b add more realistic floor texture. add ambient irradiances based on solar measures. %!s(int64=9) %!d(string=hai) anos
kinect.nfo 2f90d73d13 Added Kinect example. Updated DAT.GUI. %!s(int64=13) %!d(string=hai) anos
kinect.webm 2f90d73d13 Added Kinect example. Updated DAT.GUI. %!s(int64=13) %!d(string=hai) anos
land_ocean_ice_cloud_2048.jpg a7bed157a3 - Added Sphere primitive %!s(int64=15) %!d(string=hai) anos
lensflare0.png ac6f422a6f Added LensFlares. Note that a new blending mode has been added. Added an (quite ugly example). NOTE: this doesn't seem to work on Chrome+Mac+NVIDIA unless you turn off antialias (which I've done in the example). %!s(int64=14) %!d(string=hai) anos
lensflare1.png ac6f422a6f Added LensFlares. Note that a new blending mode has been added. Added an (quite ugly example). NOTE: this doesn't seem to work on Chrome+Mac+NVIDIA unless you turn off antialias (which I've done in the example). %!s(int64=14) %!d(string=hai) anos
lensflare2.jpg 00b01e88b3 Added cars demo. %!s(int64=14) %!d(string=hai) anos
memorial.png 8f133abd30 Added HDR texture example. %!s(int64=14) %!d(string=hai) anos
metal.jpg 69f3072e05 Added canvas spherical reflection demo. %!s(int64=14) %!d(string=hai) anos
miranda_uncropped.hdr 5cee8deca6 (three.js issue: #5552) add BinaryTextireLoader.js, RGBELoader.js (plus example), TGALoader.js extends BinaryTextureLoader.js %!s(int64=10) %!d(string=hai) anos
pano.webm 6f2ec7584e added webm equirectangular video from the LHC tunnel. This video can be used publicly. %!s(int64=11) %!d(string=hai) anos
particle2.png 6add90260b checking in example code and GPU Particle System plugin %!s(int64=10) %!d(string=hai) anos
perlin-512.png 6add90260b checking in example code and GPU Particle System plugin %!s(int64=10) %!d(string=hai) anos
ricoh_theta_s.jpg 0430845186 Added webgl_panorama_dualfisheye (Ricoh Theta S) example. %!s(int64=9) %!d(string=hai) anos
roughness_map.jpg 837cd59366 example is starting to work with the new code. %!s(int64=9) %!d(string=hai) anos
sintel.mp4 4af8f5406b - Fixed opacity being set to zero when null %!s(int64=15) %!d(string=hai) anos
sintel.ogv 3755d003f0 - Using .ogv instead of .ogg for clarity. Although it gives mime-type issues... %!s(int64=15) %!d(string=hai) anos
skyboxsun25degtest.png a0c9c696df Prettified ocean example. %!s(int64=11) %!d(string=hai) anos
skyboxsun25degtest.txt a0c9c696df Prettified ocean example. %!s(int64=11) %!d(string=hai) anos
sprite.png ff294511e6 Added css3d sprites example. %!s(int64=12) %!d(string=hai) anos
sprite0.jpg 08127af611 Fixed blending bug with sprites. Added example. %!s(int64=14) %!d(string=hai) anos
sprite0.png 50b6745ad6 Added sorting to sprites and updated example. %!s(int64=14) %!d(string=hai) anos
sprite1.jpg 08127af611 Fixed blending bug with sprites. Added example. %!s(int64=14) %!d(string=hai) anos
sprite1.png 50b6745ad6 Added sorting to sprites and updated example. %!s(int64=14) %!d(string=hai) anos
sprite2.png d4b2e4a8e0 Added color parameter to Sprite. %!s(int64=14) %!d(string=hai) anos
square-outline-textured.png fc9d5bc83e Ported voxel painter demo to work with WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
square-outline.png fc9d5bc83e Ported voxel painter demo to work with WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
tri_pattern.jpg 37a0af9f0e Outline Pass Algorithm (#9407) %!s(int64=9) %!d(string=hai) anos
water.jpg fe6008b616 Added basic support for dynamic geometry in WebGLRenderer (with silly ocean example). %!s(int64=14) %!d(string=hai) anos
waterdudv.jpg 2f84f189ef Added refractor example %!s(int64=7) %!d(string=hai) anos
waternormals.jpg b1653ec762 Importing @jbouny Ocean/Water example which is based on the Mirror Shader (see #3856) %!s(int64=11) %!d(string=hai) anos