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+using Godot;
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+using Godot.NativeInterop;
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+
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+partial class ExportedProperties
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+{
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+#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword
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+ /// <summary>
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+ /// Cached StringNames for the properties and fields contained in this class, for fast lookup.
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+ /// </summary>
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+ public new class PropertyName : global::Godot.GodotObject.PropertyName {
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+ /// <summary>
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+ /// Cached name for the 'NotGenerate_Complex_Lamda_Property' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName NotGenerate_Complex_Lamda_Property = "NotGenerate_Complex_Lamda_Property";
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+ /// <summary>
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+ /// Cached name for the 'NotGenerate_Lamda_NoField_Property' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName NotGenerate_Lamda_NoField_Property = "NotGenerate_Lamda_NoField_Property";
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+ /// <summary>
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+ /// Cached name for the 'NotGenerate_Complex_Return_Property' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName NotGenerate_Complex_Return_Property = "NotGenerate_Complex_Return_Property";
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+ /// <summary>
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+ /// Cached name for the 'NotGenerate_Returns_Property' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName NotGenerate_Returns_Property = "NotGenerate_Returns_Property";
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+ /// <summary>
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+ /// Cached name for the 'FullProperty_String' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName FullProperty_String = "FullProperty_String";
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+ /// <summary>
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+ /// Cached name for the 'FullProperty_String_Complex' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName FullProperty_String_Complex = "FullProperty_String_Complex";
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+ /// <summary>
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+ /// Cached name for the 'LamdaProperty_String' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName LamdaProperty_String = "LamdaProperty_String";
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+ /// <summary>
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+ /// Cached name for the 'property_Boolean' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Boolean = "property_Boolean";
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+ /// <summary>
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+ /// Cached name for the 'property_Char' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Char = "property_Char";
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+ /// <summary>
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+ /// Cached name for the 'property_SByte' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_SByte = "property_SByte";
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+ /// <summary>
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+ /// Cached name for the 'property_Int16' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Int16 = "property_Int16";
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+ /// <summary>
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+ /// Cached name for the 'property_Int32' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Int32 = "property_Int32";
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+ /// <summary>
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+ /// Cached name for the 'property_Int64' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Int64 = "property_Int64";
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+ /// <summary>
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+ /// Cached name for the 'property_Byte' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Byte = "property_Byte";
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+ /// <summary>
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+ /// Cached name for the 'property_UInt16' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_UInt16 = "property_UInt16";
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+ /// <summary>
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+ /// Cached name for the 'property_UInt32' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_UInt32 = "property_UInt32";
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+ /// <summary>
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+ /// Cached name for the 'property_UInt64' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_UInt64 = "property_UInt64";
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+ /// <summary>
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+ /// Cached name for the 'property_Single' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Single = "property_Single";
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+ /// <summary>
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+ /// Cached name for the 'property_Double' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Double = "property_Double";
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+ /// <summary>
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+ /// Cached name for the 'property_String' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_String = "property_String";
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+ /// <summary>
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+ /// Cached name for the 'property_Vector2' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Vector2 = "property_Vector2";
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+ /// <summary>
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+ /// Cached name for the 'property_Vector2I' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Vector2I = "property_Vector2I";
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+ /// <summary>
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+ /// Cached name for the 'property_Rect2' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Rect2 = "property_Rect2";
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+ /// <summary>
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+ /// Cached name for the 'property_Rect2I' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Rect2I = "property_Rect2I";
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+ /// <summary>
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+ /// Cached name for the 'property_Transform2D' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Transform2D = "property_Transform2D";
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+ /// <summary>
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+ /// Cached name for the 'property_Vector3' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Vector3 = "property_Vector3";
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+ /// <summary>
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+ /// Cached name for the 'property_Vector3I' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Vector3I = "property_Vector3I";
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+ /// <summary>
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+ /// Cached name for the 'property_Basis' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Basis = "property_Basis";
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+ /// <summary>
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+ /// Cached name for the 'property_Quaternion' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Quaternion = "property_Quaternion";
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+ /// <summary>
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+ /// Cached name for the 'property_Transform3D' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Transform3D = "property_Transform3D";
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+ /// <summary>
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+ /// Cached name for the 'property_Vector4' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Vector4 = "property_Vector4";
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+ /// <summary>
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+ /// Cached name for the 'property_Vector4I' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Vector4I = "property_Vector4I";
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+ /// <summary>
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+ /// Cached name for the 'property_Projection' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Projection = "property_Projection";
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+ /// <summary>
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+ /// Cached name for the 'property_Aabb' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Aabb = "property_Aabb";
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+ /// <summary>
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+ /// Cached name for the 'property_Color' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Color = "property_Color";
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+ /// <summary>
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+ /// Cached name for the 'property_Plane' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Plane = "property_Plane";
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+ /// <summary>
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+ /// Cached name for the 'property_Callable' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Callable = "property_Callable";
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+ /// <summary>
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+ /// Cached name for the 'property_Signal' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Signal = "property_Signal";
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+ /// <summary>
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+ /// Cached name for the 'property_Enum' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Enum = "property_Enum";
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+ /// <summary>
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+ /// Cached name for the 'property_FlagsEnum' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_FlagsEnum = "property_FlagsEnum";
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+ /// <summary>
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+ /// Cached name for the 'property_ByteArray' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_ByteArray = "property_ByteArray";
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+ /// <summary>
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+ /// Cached name for the 'property_Int32Array' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Int32Array = "property_Int32Array";
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+ /// <summary>
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+ /// Cached name for the 'property_Int64Array' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Int64Array = "property_Int64Array";
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+ /// <summary>
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+ /// Cached name for the 'property_SingleArray' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_SingleArray = "property_SingleArray";
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+ /// <summary>
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+ /// Cached name for the 'property_DoubleArray' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_DoubleArray = "property_DoubleArray";
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+ /// <summary>
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+ /// Cached name for the 'property_StringArray' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_StringArray = "property_StringArray";
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+ /// <summary>
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+ /// Cached name for the 'property_StringArrayEnum' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_StringArrayEnum = "property_StringArrayEnum";
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+ /// <summary>
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+ /// Cached name for the 'property_Vector2Array' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Vector2Array = "property_Vector2Array";
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+ /// <summary>
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+ /// Cached name for the 'property_Vector3Array' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Vector3Array = "property_Vector3Array";
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+ /// <summary>
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+ /// Cached name for the 'property_ColorArray' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_ColorArray = "property_ColorArray";
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+ /// <summary>
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+ /// Cached name for the 'property_GodotObjectOrDerivedArray' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_GodotObjectOrDerivedArray = "property_GodotObjectOrDerivedArray";
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+ /// <summary>
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+ /// Cached name for the 'field_StringNameArray' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName field_StringNameArray = "field_StringNameArray";
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+ /// <summary>
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+ /// Cached name for the 'field_NodePathArray' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName field_NodePathArray = "field_NodePathArray";
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+ /// <summary>
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+ /// Cached name for the 'field_RidArray' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName field_RidArray = "field_RidArray";
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+ /// <summary>
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+ /// Cached name for the 'property_Variant' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Variant = "property_Variant";
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+ /// <summary>
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+ /// Cached name for the 'property_GodotObjectOrDerived' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_GodotObjectOrDerived = "property_GodotObjectOrDerived";
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+ /// <summary>
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+ /// Cached name for the 'property_GodotResourceTexture' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_GodotResourceTexture = "property_GodotResourceTexture";
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+ /// <summary>
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+ /// Cached name for the 'property_StringName' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_StringName = "property_StringName";
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+ /// <summary>
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+ /// Cached name for the 'property_NodePath' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_NodePath = "property_NodePath";
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+ /// <summary>
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+ /// Cached name for the 'property_Rid' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_Rid = "property_Rid";
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+ /// <summary>
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+ /// Cached name for the 'property_GodotDictionary' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_GodotDictionary = "property_GodotDictionary";
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+ /// <summary>
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+ /// Cached name for the 'property_GodotArray' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_GodotArray = "property_GodotArray";
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+ /// <summary>
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+ /// Cached name for the 'property_GodotGenericDictionary' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_GodotGenericDictionary = "property_GodotGenericDictionary";
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+ /// <summary>
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+ /// Cached name for the 'property_GodotGenericArray' property.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName property_GodotGenericArray = "property_GodotGenericArray";
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+ /// <summary>
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+ /// Cached name for the '_notGenerate_Property_String' field.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName _notGenerate_Property_String = "_notGenerate_Property_String";
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+ /// <summary>
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+ /// Cached name for the '_notGenerate_Property_Int' field.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName _notGenerate_Property_Int = "_notGenerate_Property_Int";
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+ /// <summary>
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+ /// Cached name for the '_fullProperty_String' field.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName _fullProperty_String = "_fullProperty_String";
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+ /// <summary>
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+ /// Cached name for the '_fullProperty_String_Complex' field.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName _fullProperty_String_Complex = "_fullProperty_String_Complex";
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+ /// <summary>
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+ /// Cached name for the '_lamdaProperty_String' field.
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+ /// </summary>
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+ public new static readonly global::Godot.StringName _lamdaProperty_String = "_lamdaProperty_String";
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+ }
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+ /// <inheritdoc/>
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+ [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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+ protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value)
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+ {
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+ if (name == PropertyName.NotGenerate_Complex_Lamda_Property) {
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+ this.NotGenerate_Complex_Lamda_Property = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
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+ return true;
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+ }
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+ else if (name == PropertyName.NotGenerate_Lamda_NoField_Property) {
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+ this.NotGenerate_Lamda_NoField_Property = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
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+ return true;
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+ }
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+ else if (name == PropertyName.NotGenerate_Complex_Return_Property) {
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+ this.NotGenerate_Complex_Return_Property = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
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+ return true;
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+ }
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+ else if (name == PropertyName.NotGenerate_Returns_Property) {
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+ this.NotGenerate_Returns_Property = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
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+ return true;
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+ }
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+ else if (name == PropertyName.FullProperty_String) {
|
|
|
|
+ this.FullProperty_String = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.FullProperty_String_Complex) {
|
|
|
|
+ this.FullProperty_String_Complex = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.LamdaProperty_String) {
|
|
|
|
+ this.LamdaProperty_String = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Boolean) {
|
|
|
|
+ this.property_Boolean = global::Godot.NativeInterop.VariantUtils.ConvertTo<bool>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Char) {
|
|
|
|
+ this.property_Char = global::Godot.NativeInterop.VariantUtils.ConvertTo<char>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_SByte) {
|
|
|
|
+ this.property_SByte = global::Godot.NativeInterop.VariantUtils.ConvertTo<sbyte>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Int16) {
|
|
|
|
+ this.property_Int16 = global::Godot.NativeInterop.VariantUtils.ConvertTo<short>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Int32) {
|
|
|
|
+ this.property_Int32 = global::Godot.NativeInterop.VariantUtils.ConvertTo<int>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Int64) {
|
|
|
|
+ this.property_Int64 = global::Godot.NativeInterop.VariantUtils.ConvertTo<long>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Byte) {
|
|
|
|
+ this.property_Byte = global::Godot.NativeInterop.VariantUtils.ConvertTo<byte>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_UInt16) {
|
|
|
|
+ this.property_UInt16 = global::Godot.NativeInterop.VariantUtils.ConvertTo<ushort>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_UInt32) {
|
|
|
|
+ this.property_UInt32 = global::Godot.NativeInterop.VariantUtils.ConvertTo<uint>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_UInt64) {
|
|
|
|
+ this.property_UInt64 = global::Godot.NativeInterop.VariantUtils.ConvertTo<ulong>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Single) {
|
|
|
|
+ this.property_Single = global::Godot.NativeInterop.VariantUtils.ConvertTo<float>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Double) {
|
|
|
|
+ this.property_Double = global::Godot.NativeInterop.VariantUtils.ConvertTo<double>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_String) {
|
|
|
|
+ this.property_String = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Vector2) {
|
|
|
|
+ this.property_Vector2 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector2>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Vector2I) {
|
|
|
|
+ this.property_Vector2I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector2I>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Rect2) {
|
|
|
|
+ this.property_Rect2 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rect2>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Rect2I) {
|
|
|
|
+ this.property_Rect2I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rect2I>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Transform2D) {
|
|
|
|
+ this.property_Transform2D = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Transform2D>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Vector3) {
|
|
|
|
+ this.property_Vector3 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector3>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Vector3I) {
|
|
|
|
+ this.property_Vector3I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector3I>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Basis) {
|
|
|
|
+ this.property_Basis = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Basis>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Quaternion) {
|
|
|
|
+ this.property_Quaternion = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Quaternion>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Transform3D) {
|
|
|
|
+ this.property_Transform3D = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Transform3D>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Vector4) {
|
|
|
|
+ this.property_Vector4 = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector4>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Vector4I) {
|
|
|
|
+ this.property_Vector4I = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector4I>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Projection) {
|
|
|
|
+ this.property_Projection = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Projection>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Aabb) {
|
|
|
|
+ this.property_Aabb = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Aabb>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Color) {
|
|
|
|
+ this.property_Color = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Color>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Plane) {
|
|
|
|
+ this.property_Plane = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Plane>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Callable) {
|
|
|
|
+ this.property_Callable = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Callable>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Signal) {
|
|
|
|
+ this.property_Signal = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Signal>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Enum) {
|
|
|
|
+ this.property_Enum = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::ExportedProperties.MyEnum>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_FlagsEnum) {
|
|
|
|
+ this.property_FlagsEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::ExportedProperties.MyFlagsEnum>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_ByteArray) {
|
|
|
|
+ this.property_ByteArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<byte[]>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Int32Array) {
|
|
|
|
+ this.property_Int32Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<int[]>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Int64Array) {
|
|
|
|
+ this.property_Int64Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<long[]>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_SingleArray) {
|
|
|
|
+ this.property_SingleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<float[]>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_DoubleArray) {
|
|
|
|
+ this.property_DoubleArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<double[]>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_StringArray) {
|
|
|
|
+ this.property_StringArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<string[]>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_StringArrayEnum) {
|
|
|
|
+ this.property_StringArrayEnum = global::Godot.NativeInterop.VariantUtils.ConvertTo<string[]>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Vector2Array) {
|
|
|
|
+ this.property_Vector2Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector2[]>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Vector3Array) {
|
|
|
|
+ this.property_Vector3Array = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Vector3[]>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_ColorArray) {
|
|
|
|
+ this.property_ColorArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Color[]>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_GodotObjectOrDerivedArray) {
|
|
|
|
+ this.property_GodotObjectOrDerivedArray = global::Godot.NativeInterop.VariantUtils.ConvertToSystemArrayOfGodotObject<global::Godot.GodotObject>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.field_StringNameArray) {
|
|
|
|
+ this.field_StringNameArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.StringName[]>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.field_NodePathArray) {
|
|
|
|
+ this.field_NodePathArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.NodePath[]>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.field_RidArray) {
|
|
|
|
+ this.field_RidArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rid[]>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Variant) {
|
|
|
|
+ this.property_Variant = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Variant>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_GodotObjectOrDerived) {
|
|
|
|
+ this.property_GodotObjectOrDerived = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.GodotObject>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_GodotResourceTexture) {
|
|
|
|
+ this.property_GodotResourceTexture = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Texture>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_StringName) {
|
|
|
|
+ this.property_StringName = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.StringName>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_NodePath) {
|
|
|
|
+ this.property_NodePath = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.NodePath>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Rid) {
|
|
|
|
+ this.property_Rid = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Rid>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_GodotDictionary) {
|
|
|
|
+ this.property_GodotDictionary = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Collections.Dictionary>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_GodotArray) {
|
|
|
|
+ this.property_GodotArray = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Collections.Array>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_GodotGenericDictionary) {
|
|
|
|
+ this.property_GodotGenericDictionary = global::Godot.NativeInterop.VariantUtils.ConvertToDictionary<string, bool>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_GodotGenericArray) {
|
|
|
|
+ this.property_GodotGenericArray = global::Godot.NativeInterop.VariantUtils.ConvertToArray<int>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName._notGenerate_Property_String) {
|
|
|
|
+ this._notGenerate_Property_String = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName._notGenerate_Property_Int) {
|
|
|
|
+ this._notGenerate_Property_Int = global::Godot.NativeInterop.VariantUtils.ConvertTo<int>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName._fullProperty_String) {
|
|
|
|
+ this._fullProperty_String = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName._fullProperty_String_Complex) {
|
|
|
|
+ this._fullProperty_String_Complex = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName._lamdaProperty_String) {
|
|
|
|
+ this._lamdaProperty_String = global::Godot.NativeInterop.VariantUtils.ConvertTo<string>(value);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ return base.SetGodotClassPropertyValue(name, value);
|
|
|
|
+ }
|
|
|
|
+ /// <inheritdoc/>
|
|
|
|
+ [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
|
|
|
|
+ protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
|
|
|
|
+ {
|
|
|
|
+ if (name == PropertyName.NotGenerate_Complex_Lamda_Property) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.NotGenerate_Complex_Lamda_Property);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.NotGenerate_Lamda_NoField_Property) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.NotGenerate_Lamda_NoField_Property);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.NotGenerate_Complex_Return_Property) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.NotGenerate_Complex_Return_Property);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.NotGenerate_Returns_Property) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.NotGenerate_Returns_Property);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.FullProperty_String) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.FullProperty_String);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.FullProperty_String_Complex) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.FullProperty_String_Complex);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.LamdaProperty_String) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.LamdaProperty_String);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Boolean) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<bool>(this.property_Boolean);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Char) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<char>(this.property_Char);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_SByte) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<sbyte>(this.property_SByte);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Int16) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<short>(this.property_Int16);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Int32) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int>(this.property_Int32);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Int64) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<long>(this.property_Int64);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Byte) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<byte>(this.property_Byte);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_UInt16) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<ushort>(this.property_UInt16);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_UInt32) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<uint>(this.property_UInt32);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_UInt64) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<ulong>(this.property_UInt64);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Single) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<float>(this.property_Single);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Double) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<double>(this.property_Double);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_String) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this.property_String);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Vector2) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector2>(this.property_Vector2);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Vector2I) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector2I>(this.property_Vector2I);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Rect2) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rect2>(this.property_Rect2);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Rect2I) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rect2I>(this.property_Rect2I);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Transform2D) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Transform2D>(this.property_Transform2D);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Vector3) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector3>(this.property_Vector3);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Vector3I) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector3I>(this.property_Vector3I);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Basis) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Basis>(this.property_Basis);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Quaternion) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Quaternion>(this.property_Quaternion);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Transform3D) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Transform3D>(this.property_Transform3D);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Vector4) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector4>(this.property_Vector4);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Vector4I) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector4I>(this.property_Vector4I);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Projection) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Projection>(this.property_Projection);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Aabb) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Aabb>(this.property_Aabb);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Color) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Color>(this.property_Color);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Plane) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Plane>(this.property_Plane);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Callable) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.property_Callable);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Signal) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Signal>(this.property_Signal);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Enum) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::ExportedProperties.MyEnum>(this.property_Enum);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_FlagsEnum) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::ExportedProperties.MyFlagsEnum>(this.property_FlagsEnum);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_ByteArray) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<byte[]>(this.property_ByteArray);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Int32Array) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int[]>(this.property_Int32Array);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Int64Array) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<long[]>(this.property_Int64Array);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_SingleArray) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<float[]>(this.property_SingleArray);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_DoubleArray) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<double[]>(this.property_DoubleArray);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_StringArray) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string[]>(this.property_StringArray);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_StringArrayEnum) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string[]>(this.property_StringArrayEnum);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Vector2Array) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector2[]>(this.property_Vector2Array);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Vector3Array) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Vector3[]>(this.property_Vector3Array);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_ColorArray) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Color[]>(this.property_ColorArray);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_GodotObjectOrDerivedArray) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFromSystemArrayOfGodotObject(this.property_GodotObjectOrDerivedArray);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.field_StringNameArray) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.StringName[]>(this.field_StringNameArray);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.field_NodePathArray) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.NodePath[]>(this.field_NodePathArray);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.field_RidArray) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rid[]>(this.field_RidArray);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Variant) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Variant>(this.property_Variant);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_GodotObjectOrDerived) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.GodotObject>(this.property_GodotObjectOrDerived);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_GodotResourceTexture) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Texture>(this.property_GodotResourceTexture);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_StringName) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.StringName>(this.property_StringName);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_NodePath) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.NodePath>(this.property_NodePath);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_Rid) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Rid>(this.property_Rid);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_GodotDictionary) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Collections.Dictionary>(this.property_GodotDictionary);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_GodotArray) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Collections.Array>(this.property_GodotArray);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_GodotGenericDictionary) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFromDictionary(this.property_GodotGenericDictionary);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName.property_GodotGenericArray) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFromArray(this.property_GodotGenericArray);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName._notGenerate_Property_String) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this._notGenerate_Property_String);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName._notGenerate_Property_Int) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int>(this._notGenerate_Property_Int);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName._fullProperty_String) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this._fullProperty_String);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName._fullProperty_String_Complex) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this._fullProperty_String_Complex);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ else if (name == PropertyName._lamdaProperty_String) {
|
|
|
|
+ value = global::Godot.NativeInterop.VariantUtils.CreateFrom<string>(this._lamdaProperty_String);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ return base.GetGodotClassPropertyValue(name, out value);
|
|
|
|
+ }
|
|
|
|
+ /// <summary>
|
|
|
|
+ /// Get the property information for all the properties declared in this class.
|
|
|
|
+ /// This method is used by Godot to register the available properties in the editor.
|
|
|
|
+ /// Do not call this method.
|
|
|
|
+ /// </summary>
|
|
|
|
+ [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
|
|
|
|
+ internal new static global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo> GetGodotPropertyList()
|
|
|
|
+ {
|
|
|
|
+ var properties = new global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>();
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName._notGenerate_Property_String, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.NotGenerate_Complex_Lamda_Property, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.NotGenerate_Lamda_NoField_Property, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.NotGenerate_Complex_Return_Property, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName._notGenerate_Property_Int, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.NotGenerate_Returns_Property, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName._fullProperty_String, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.FullProperty_String, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName._fullProperty_String_Complex, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.FullProperty_String_Complex, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName._lamdaProperty_String, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.LamdaProperty_String, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)1, name: PropertyName.property_Boolean, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.property_Char, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.property_SByte, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.property_Int16, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.property_Int32, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.property_Int64, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.property_Byte, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.property_UInt16, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.property_UInt32, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
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|
+ properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.property_UInt64, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
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|
+ properties.Add(new(type: (global::Godot.Variant.Type)3, name: PropertyName.property_Single, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
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+ properties.Add(new(type: (global::Godot.Variant.Type)3, name: PropertyName.property_Double, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
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+ properties.Add(new(type: (global::Godot.Variant.Type)4, name: PropertyName.property_String, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
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+ properties.Add(new(type: (global::Godot.Variant.Type)5, name: PropertyName.property_Vector2, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
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|
+ properties.Add(new(type: (global::Godot.Variant.Type)6, name: PropertyName.property_Vector2I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
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|
+ properties.Add(new(type: (global::Godot.Variant.Type)7, name: PropertyName.property_Rect2, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)8, name: PropertyName.property_Rect2I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
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|
+ properties.Add(new(type: (global::Godot.Variant.Type)11, name: PropertyName.property_Transform2D, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)9, name: PropertyName.property_Vector3, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)10, name: PropertyName.property_Vector3I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)17, name: PropertyName.property_Basis, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)15, name: PropertyName.property_Quaternion, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)18, name: PropertyName.property_Transform3D, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)12, name: PropertyName.property_Vector4, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)13, name: PropertyName.property_Vector4I, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)19, name: PropertyName.property_Projection, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)16, name: PropertyName.property_Aabb, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)20, name: PropertyName.property_Color, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)14, name: PropertyName.property_Plane, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)25, name: PropertyName.property_Callable, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)26, name: PropertyName.property_Signal, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.property_Enum, hint: (global::Godot.PropertyHint)2, hintString: "A,B,C", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)2, name: PropertyName.property_FlagsEnum, hint: (global::Godot.PropertyHint)6, hintString: "A:0,B:1,C:2", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)29, name: PropertyName.property_ByteArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)30, name: PropertyName.property_Int32Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)31, name: PropertyName.property_Int64Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)32, name: PropertyName.property_SingleArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)33, name: PropertyName.property_DoubleArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)34, name: PropertyName.property_StringArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)34, name: PropertyName.property_StringArrayEnum, hint: (global::Godot.PropertyHint)23, hintString: "4/2:A,B,C", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)35, name: PropertyName.property_Vector2Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)36, name: PropertyName.property_Vector3Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)37, name: PropertyName.property_ColorArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.property_GodotObjectOrDerivedArray, hint: (global::Godot.PropertyHint)23, hintString: "24/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.field_StringNameArray, hint: (global::Godot.PropertyHint)23, hintString: "21/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.field_NodePathArray, hint: (global::Godot.PropertyHint)23, hintString: "22/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.field_RidArray, hint: (global::Godot.PropertyHint)23, hintString: "23/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)0, name: PropertyName.property_Variant, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)135174, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.property_GodotObjectOrDerived, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.property_GodotResourceTexture, hint: (global::Godot.PropertyHint)17, hintString: "Texture", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)21, name: PropertyName.property_StringName, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)22, name: PropertyName.property_NodePath, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)23, name: PropertyName.property_Rid, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.property_GodotDictionary, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.property_GodotArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.property_GodotGenericDictionary, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.property_GodotGenericArray, hint: (global::Godot.PropertyHint)23, hintString: "2/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
|
|
|
+ return properties;
|
|
|
|
+ }
|
|
|
|
+#pragma warning restore CS0109
|
|
|
|
+}
|