تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 ماه پیش
  Pedro J. Estébanez 605fdb655c Fix missed light clusters when inside clipped lights 1 سال پیش
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 سال پیش
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions 2 سال پیش
  Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 2 سال پیش
  Pedro J. Estébanez e9b4d25f20 Fixup special case of cluster render 2 سال پیش
  bitsawer d6f45e4f14 Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes 2 سال پیش
  Pedro J. Estébanez 6465432570 Save cluster render shader from being optimized out entirely 2 سال پیش
  Hendrik Brucker 4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) 2 سال پیش
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 سال پیش
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 سال پیش
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 سال پیش
  bruvzg f851c4aa33 Fix some issues found by cppcheck. 3 سال پیش
  reduz b0ca03b0a2 Add a UniformSet cache 3 سال پیش
  Hugo Locurcio c509a3a3a5 Tweak render timestamp names for explicitness and consistency 3 سال پیش
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 سال پیش
  Hugo Locurcio c73a51fd55 Remove disabled debug code in ClusterBuilderRD 3 سال پیش
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 4 سال پیش
  Rémi Verschelde 8247667a3e Core: Drop custom `copymem`/`zeromem` defines 4 سال پیش
  reduz 33278b0721 Fixes to get Godot running again on Intel IGP 4 سال پیش
  reduz f20999f6fe Rewrote how barriers work for faster rendering 4 سال پیش
  reduz 280f334f81 Reorganize RenderingDevice barriers 4 سال پیش
  reduz 099dee35f4 Added GPU based cluster builder 4 سال پیش