Commit történet

Szerző SHA1 Üzenet Dátum
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 hónapja
  Pedro J. Estébanez 605fdb655c Fix missed light clusters when inside clipped lights 1 éve
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 éve
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions 2 éve
  Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 2 éve
  Pedro J. Estébanez e9b4d25f20 Fixup special case of cluster render 2 éve
  bitsawer d6f45e4f14 Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes 2 éve
  Pedro J. Estébanez 6465432570 Save cluster render shader from being optimized out entirely 2 éve
  Hendrik Brucker 4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) 2 éve
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 éve
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 éve
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 éve
  bruvzg f851c4aa33 Fix some issues found by cppcheck. 3 éve
  reduz b0ca03b0a2 Add a UniformSet cache 3 éve
  Hugo Locurcio c509a3a3a5 Tweak render timestamp names for explicitness and consistency 3 éve
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 éve
  Hugo Locurcio c73a51fd55 Remove disabled debug code in ClusterBuilderRD 3 éve
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 4 éve
  Rémi Verschelde 8247667a3e Core: Drop custom `copymem`/`zeromem` defines 4 éve
  reduz 33278b0721 Fixes to get Godot running again on Intel IGP 4 éve
  reduz f20999f6fe Rewrote how barriers work for faster rendering 4 éve
  reduz 280f334f81 Reorganize RenderingDevice barriers 4 éve
  reduz 099dee35f4 Added GPU based cluster builder 4 éve