Cronologia Commit

Autore SHA1 Messaggio Data
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 mesi fa
  Pedro J. Estébanez 605fdb655c Fix missed light clusters when inside clipped lights 1 anno fa
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 anno fa
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions 2 anni fa
  Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 2 anni fa
  Pedro J. Estébanez e9b4d25f20 Fixup special case of cluster render 2 anni fa
  bitsawer d6f45e4f14 Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes 2 anni fa
  Pedro J. Estébanez 6465432570 Save cluster render shader from being optimized out entirely 2 anni fa
  Hendrik Brucker 4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) 2 anni fa
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 anni fa
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 anni fa
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 anni fa
  bruvzg f851c4aa33 Fix some issues found by cppcheck. 3 anni fa
  reduz b0ca03b0a2 Add a UniformSet cache 3 anni fa
  Hugo Locurcio c509a3a3a5 Tweak render timestamp names for explicitness and consistency 3 anni fa
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 anni fa
  Hugo Locurcio c73a51fd55 Remove disabled debug code in ClusterBuilderRD 3 anni fa
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 4 anni fa
  Rémi Verschelde 8247667a3e Core: Drop custom `copymem`/`zeromem` defines 4 anni fa
  reduz 33278b0721 Fixes to get Godot running again on Intel IGP 4 anni fa
  reduz f20999f6fe Rewrote how barriers work for faster rendering 4 anni fa
  reduz 280f334f81 Reorganize RenderingDevice barriers 4 anni fa
  reduz 099dee35f4 Added GPU based cluster builder 4 anni fa