Commit History

Autor SHA1 Mensaxe Data
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. hai 10 meses
  Pedro J. Estébanez 605fdb655c Fix missed light clusters when inside clipped lights hai 1 ano
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. hai 1 ano
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions %!s(int64=2) %!d(string=hai) anos
  Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary %!s(int64=2) %!d(string=hai) anos
  Pedro J. Estébanez e9b4d25f20 Fixup special case of cluster render %!s(int64=2) %!d(string=hai) anos
  bitsawer d6f45e4f14 Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes %!s(int64=2) %!d(string=hai) anos
  Pedro J. Estébanez 6465432570 Save cluster render shader from being optimized out entirely %!s(int64=2) %!d(string=hai) anos
  Hendrik Brucker 4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij ecfcfd97fa Split dependency logic %!s(int64=3) %!d(string=hai) anos
  bruvzg f851c4aa33 Fix some issues found by cppcheck. %!s(int64=3) %!d(string=hai) anos
  reduz b0ca03b0a2 Add a UniformSet cache %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio c509a3a3a5 Tweak render timestamp names for explicitness and consistency %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio c73a51fd55 Remove disabled debug code in ClusterBuilderRD %!s(int64=3) %!d(string=hai) anos
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 8247667a3e Core: Drop custom `copymem`/`zeromem` defines %!s(int64=4) %!d(string=hai) anos
  reduz 33278b0721 Fixes to get Godot running again on Intel IGP %!s(int64=4) %!d(string=hai) anos
  reduz f20999f6fe Rewrote how barriers work for faster rendering %!s(int64=4) %!d(string=hai) anos
  reduz 280f334f81 Reorganize RenderingDevice barriers %!s(int64=4) %!d(string=hai) anos
  reduz 099dee35f4 Added GPU based cluster builder %!s(int64=4) %!d(string=hai) anos