История коммитов

Автор SHA1 Сообщение Дата
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 месяцев назад
  Pedro J. Estébanez 605fdb655c Fix missed light clusters when inside clipped lights 1 год назад
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 год назад
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions 2 лет назад
  Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 2 лет назад
  Pedro J. Estébanez e9b4d25f20 Fixup special case of cluster render 2 лет назад
  bitsawer d6f45e4f14 Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes 2 лет назад
  Pedro J. Estébanez 6465432570 Save cluster render shader from being optimized out entirely 2 лет назад
  Hendrik Brucker 4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) 2 лет назад
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 лет назад
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 лет назад
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 лет назад
  bruvzg f851c4aa33 Fix some issues found by cppcheck. 3 лет назад
  reduz b0ca03b0a2 Add a UniformSet cache 3 лет назад
  Hugo Locurcio c509a3a3a5 Tweak render timestamp names for explicitness and consistency 3 лет назад
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 лет назад
  Hugo Locurcio c73a51fd55 Remove disabled debug code in ClusterBuilderRD 3 лет назад
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 4 лет назад
  Rémi Verschelde 8247667a3e Core: Drop custom `copymem`/`zeromem` defines 4 лет назад
  reduz 33278b0721 Fixes to get Godot running again on Intel IGP 4 лет назад
  reduz f20999f6fe Rewrote how barriers work for faster rendering 4 лет назад
  reduz 280f334f81 Reorganize RenderingDevice barriers 4 лет назад
  reduz 099dee35f4 Added GPU based cluster builder 4 лет назад