Commit History

作者 SHA1 備註 提交日期
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 月之前
  Pedro J. Estébanez 605fdb655c Fix missed light clusters when inside clipped lights 1 年之前
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 年之前
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions 2 年之前
  Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 2 年之前
  Pedro J. Estébanez e9b4d25f20 Fixup special case of cluster render 2 年之前
  bitsawer d6f45e4f14 Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes 2 年之前
  Pedro J. Estébanez 6465432570 Save cluster render shader from being optimized out entirely 2 年之前
  Hendrik Brucker 4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 年之前
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 年之前
  bruvzg f851c4aa33 Fix some issues found by cppcheck. 3 年之前
  reduz b0ca03b0a2 Add a UniformSet cache 3 年之前
  Hugo Locurcio c509a3a3a5 Tweak render timestamp names for explicitness and consistency 3 年之前
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 年之前
  Hugo Locurcio c73a51fd55 Remove disabled debug code in ClusterBuilderRD 3 年之前
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 4 年之前
  Rémi Verschelde 8247667a3e Core: Drop custom `copymem`/`zeromem` defines 4 年之前
  reduz 33278b0721 Fixes to get Godot running again on Intel IGP 4 年之前
  reduz f20999f6fe Rewrote how barriers work for faster rendering 4 年之前
  reduz 280f334f81 Reorganize RenderingDevice barriers 4 年之前
  reduz 099dee35f4 Added GPU based cluster builder 4 年之前