Historia zmian

Autor SHA1 Wiadomość Data
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 miesięcy temu
  Pedro J. Estébanez 605fdb655c Fix missed light clusters when inside clipped lights 1 rok temu
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 rok temu
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions 2 lat temu
  Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 2 lat temu
  Pedro J. Estébanez e9b4d25f20 Fixup special case of cluster render 2 lat temu
  bitsawer d6f45e4f14 Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes 2 lat temu
  Pedro J. Estébanez 6465432570 Save cluster render shader from being optimized out entirely 2 lat temu
  Hendrik Brucker 4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) 2 lat temu
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 lat temu
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 lat temu
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 lat temu
  bruvzg f851c4aa33 Fix some issues found by cppcheck. 3 lat temu
  reduz b0ca03b0a2 Add a UniformSet cache 3 lat temu
  Hugo Locurcio c509a3a3a5 Tweak render timestamp names for explicitness and consistency 3 lat temu
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 lat temu
  Hugo Locurcio c73a51fd55 Remove disabled debug code in ClusterBuilderRD 3 lat temu
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 4 lat temu
  Rémi Verschelde 8247667a3e Core: Drop custom `copymem`/`zeromem` defines 4 lat temu
  reduz 33278b0721 Fixes to get Godot running again on Intel IGP 4 lat temu
  reduz f20999f6fe Rewrote how barriers work for faster rendering 4 lat temu
  reduz 280f334f81 Reorganize RenderingDevice barriers 4 lat temu
  reduz 099dee35f4 Added GPU based cluster builder 4 lat temu