تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 ماه پیش
  Dario 5216ef5f9c Add dependency detection improvements to the render graph. 10 ماه پیش
  clayjohn bebf85487e Use a full screen triangle for mipmap calculations in mobile renderer 1 سال پیش
  clayjohn adfc9ccc44 Use a src rect for copying from screen with CanvasGroup in the mobile backend 1 سال پیش
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer 1 سال پیش
  Bastiaan Olij df8ff797b7 Consistantly use USE_MULTIVIEW as the define in shaders 1 سال پیش
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 سال پیش
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions 2 سال پیش
  clayjohn 43cf21cb71 Use best fit normals for storing screen space normals 1 سال پیش
  Bastiaan Olij 22cd145177 Merge passes in Vulkan mobile renderer 1 سال پیش
  Lasuch 608d41a969 Expose copy_effects copy compute shader in Mobile backend 1 سال پیش
  Bastiaan Olij b1c4d4e55b Ensure optional variants are loaded last. 1 سال پیش
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 سال پیش
  Matias N. Goldberg 6e7d87fb25 Use fullscreen tri instead of quad 2 سال پیش
  Bastiaan Olij a22f495a3c Split raster barrier into vertex and fragment barrier 2 سال پیش
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders 2 سال پیش
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 سال پیش
  Rémi Verschelde 465d4c1d95 Merge pull request #70009 from clayjohn/glow-hq 2 سال پیش
  clayjohn bdd4001ef0 Various fixes and documentation for CanvasGroup 2 سال پیش
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 سال پیش
  clayjohn b2b89d7294 Properly remap roughness when reading from radiance map 2 سال پیش
  clayjohn 21ac6d7d8e Finish implementing Canvas Background mode 2 سال پیش
  Rémi Verschelde 1e9a61cd40 Merge pull request #68487 from clayjohn/RD-mobile-raster 2 سال پیش
  clayjohn 3ceb342d37 Enable mipmaps in cubemap roughness shader 2 سال پیش
  clayjohn 8e41221404 Use raster versions of copy effects for 2D operations when using the mobile renderer 2 سال پیش
  clayjohn b6f44859d7 Implement multiple clip_children modes for CanvasItems 2 سال پیش
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 سال پیش
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 سال پیش
  Bastiaan Olij eefcb5ed67 Move screen space effects into a separate class 3 سال پیش
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 سال پیش