Historique des commits

Auteur SHA1 Message Date
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. il y a 10 mois
  Dario 5216ef5f9c Add dependency detection improvements to the render graph. il y a 10 mois
  clayjohn bebf85487e Use a full screen triangle for mipmap calculations in mobile renderer il y a 1 an
  clayjohn adfc9ccc44 Use a src rect for copying from screen with CanvasGroup in the mobile backend il y a 1 an
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer il y a 1 an
  Bastiaan Olij df8ff797b7 Consistantly use USE_MULTIVIEW as the define in shaders il y a 1 an
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. il y a 1 an
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions il y a 2 ans
  clayjohn 43cf21cb71 Use best fit normals for storing screen space normals il y a 1 an
  Bastiaan Olij 22cd145177 Merge passes in Vulkan mobile renderer il y a 1 an
  Lasuch 608d41a969 Expose copy_effects copy compute shader in Mobile backend il y a 1 an
  Bastiaan Olij b1c4d4e55b Ensure optional variants are loaded last. il y a 1 an
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. il y a 1 an
  Matias N. Goldberg 6e7d87fb25 Use fullscreen tri instead of quad il y a 2 ans
  Bastiaan Olij a22f495a3c Split raster barrier into vertex and fragment barrier il y a 2 ans
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders il y a 2 ans
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all il y a 2 ans
  Rémi Verschelde 465d4c1d95 Merge pull request #70009 from clayjohn/glow-hq il y a 2 ans
  clayjohn bdd4001ef0 Various fixes and documentation for CanvasGroup il y a 2 ans
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow il y a 2 ans
  clayjohn b2b89d7294 Properly remap roughness when reading from radiance map il y a 2 ans
  clayjohn 21ac6d7d8e Finish implementing Canvas Background mode il y a 2 ans
  Rémi Verschelde 1e9a61cd40 Merge pull request #68487 from clayjohn/RD-mobile-raster il y a 2 ans
  clayjohn 3ceb342d37 Enable mipmaps in cubemap roughness shader il y a 2 ans
  clayjohn 8e41221404 Use raster versions of copy effects for 2D operations when using the mobile renderer il y a 2 ans
  clayjohn b6f44859d7 Implement multiple clip_children modes for CanvasItems il y a 2 ans
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution il y a 3 ans
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. il y a 3 ans
  Bastiaan Olij eefcb5ed67 Move screen space effects into a separate class il y a 3 ans
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot il y a 3 ans