Commit History

作者 SHA1 備註 提交日期
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 月之前
  Dario 5216ef5f9c Add dependency detection improvements to the render graph. 10 月之前
  clayjohn bebf85487e Use a full screen triangle for mipmap calculations in mobile renderer 1 年之前
  clayjohn adfc9ccc44 Use a src rect for copying from screen with CanvasGroup in the mobile backend 1 年之前
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer 1 年之前
  Bastiaan Olij df8ff797b7 Consistantly use USE_MULTIVIEW as the define in shaders 1 年之前
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 年之前
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions 2 年之前
  clayjohn 43cf21cb71 Use best fit normals for storing screen space normals 1 年之前
  Bastiaan Olij 22cd145177 Merge passes in Vulkan mobile renderer 1 年之前
  Lasuch 608d41a969 Expose copy_effects copy compute shader in Mobile backend 1 年之前
  Bastiaan Olij b1c4d4e55b Ensure optional variants are loaded last. 1 年之前
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 年之前
  Matias N. Goldberg 6e7d87fb25 Use fullscreen tri instead of quad 2 年之前
  Bastiaan Olij a22f495a3c Split raster barrier into vertex and fragment barrier 2 年之前
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  Rémi Verschelde 465d4c1d95 Merge pull request #70009 from clayjohn/glow-hq 2 年之前
  clayjohn bdd4001ef0 Various fixes and documentation for CanvasGroup 2 年之前
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 年之前
  clayjohn b2b89d7294 Properly remap roughness when reading from radiance map 2 年之前
  clayjohn 21ac6d7d8e Finish implementing Canvas Background mode 2 年之前
  Rémi Verschelde 1e9a61cd40 Merge pull request #68487 from clayjohn/RD-mobile-raster 2 年之前
  clayjohn 3ceb342d37 Enable mipmaps in cubemap roughness shader 2 年之前
  clayjohn 8e41221404 Use raster versions of copy effects for 2D operations when using the mobile renderer 2 年之前
  clayjohn b6f44859d7 Implement multiple clip_children modes for CanvasItems 2 年之前
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 年之前
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
  Bastiaan Olij eefcb5ed67 Move screen space effects into a separate class 3 年之前
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 年之前