Commit történet

Szerző SHA1 Üzenet Dátum
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 hónapja
  Dario 5216ef5f9c Add dependency detection improvements to the render graph. 10 hónapja
  clayjohn bebf85487e Use a full screen triangle for mipmap calculations in mobile renderer 1 éve
  clayjohn adfc9ccc44 Use a src rect for copying from screen with CanvasGroup in the mobile backend 1 éve
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer 1 éve
  Bastiaan Olij df8ff797b7 Consistantly use USE_MULTIVIEW as the define in shaders 1 éve
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 éve
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions 2 éve
  clayjohn 43cf21cb71 Use best fit normals for storing screen space normals 1 éve
  Bastiaan Olij 22cd145177 Merge passes in Vulkan mobile renderer 1 éve
  Lasuch 608d41a969 Expose copy_effects copy compute shader in Mobile backend 1 éve
  Bastiaan Olij b1c4d4e55b Ensure optional variants are loaded last. 1 éve
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 éve
  Matias N. Goldberg 6e7d87fb25 Use fullscreen tri instead of quad 2 éve
  Bastiaan Olij a22f495a3c Split raster barrier into vertex and fragment barrier 2 éve
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders 2 éve
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 éve
  Rémi Verschelde 465d4c1d95 Merge pull request #70009 from clayjohn/glow-hq 2 éve
  clayjohn bdd4001ef0 Various fixes and documentation for CanvasGroup 2 éve
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 éve
  clayjohn b2b89d7294 Properly remap roughness when reading from radiance map 2 éve
  clayjohn 21ac6d7d8e Finish implementing Canvas Background mode 2 éve
  Rémi Verschelde 1e9a61cd40 Merge pull request #68487 from clayjohn/RD-mobile-raster 2 éve
  clayjohn 3ceb342d37 Enable mipmaps in cubemap roughness shader 2 éve
  clayjohn 8e41221404 Use raster versions of copy effects for 2D operations when using the mobile renderer 2 éve
  clayjohn b6f44859d7 Implement multiple clip_children modes for CanvasItems 2 éve
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 éve
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 éve
  Bastiaan Olij eefcb5ed67 Move screen space effects into a separate class 3 éve
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 éve