История коммитов

Автор SHA1 Сообщение Дата
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 месяцев назад
  Dario 5216ef5f9c Add dependency detection improvements to the render graph. 10 месяцев назад
  clayjohn bebf85487e Use a full screen triangle for mipmap calculations in mobile renderer 1 год назад
  clayjohn adfc9ccc44 Use a src rect for copying from screen with CanvasGroup in the mobile backend 1 год назад
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer 1 год назад
  Bastiaan Olij df8ff797b7 Consistantly use USE_MULTIVIEW as the define in shaders 1 год назад
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 год назад
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions 2 лет назад
  clayjohn 43cf21cb71 Use best fit normals for storing screen space normals 1 год назад
  Bastiaan Olij 22cd145177 Merge passes in Vulkan mobile renderer 1 год назад
  Lasuch 608d41a969 Expose copy_effects copy compute shader in Mobile backend 1 год назад
  Bastiaan Olij b1c4d4e55b Ensure optional variants are loaded last. 1 год назад
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 год назад
  Matias N. Goldberg 6e7d87fb25 Use fullscreen tri instead of quad 2 лет назад
  Bastiaan Olij a22f495a3c Split raster barrier into vertex and fragment barrier 2 лет назад
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders 2 лет назад
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 лет назад
  Rémi Verschelde 465d4c1d95 Merge pull request #70009 from clayjohn/glow-hq 2 лет назад
  clayjohn bdd4001ef0 Various fixes and documentation for CanvasGroup 2 лет назад
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 лет назад
  clayjohn b2b89d7294 Properly remap roughness when reading from radiance map 2 лет назад
  clayjohn 21ac6d7d8e Finish implementing Canvas Background mode 2 лет назад
  Rémi Verschelde 1e9a61cd40 Merge pull request #68487 from clayjohn/RD-mobile-raster 2 лет назад
  clayjohn 3ceb342d37 Enable mipmaps in cubemap roughness shader 2 лет назад
  clayjohn 8e41221404 Use raster versions of copy effects for 2D operations when using the mobile renderer 2 лет назад
  clayjohn b6f44859d7 Implement multiple clip_children modes for CanvasItems 2 лет назад
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 лет назад
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 лет назад
  Bastiaan Olij eefcb5ed67 Move screen space effects into a separate class 3 лет назад
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 лет назад