Историја ревизија

Аутор SHA1 Порука Датум
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. пре 10 месеци
  Dario 5216ef5f9c Add dependency detection improvements to the render graph. пре 10 месеци
  clayjohn bebf85487e Use a full screen triangle for mipmap calculations in mobile renderer пре 1 година
  clayjohn adfc9ccc44 Use a src rect for copying from screen with CanvasGroup in the mobile backend пре 1 година
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer пре 1 година
  Bastiaan Olij df8ff797b7 Consistantly use USE_MULTIVIEW as the define in shaders пре 1 година
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. пре 1 година
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions пре 2 година
  clayjohn 43cf21cb71 Use best fit normals for storing screen space normals пре 1 година
  Bastiaan Olij 22cd145177 Merge passes in Vulkan mobile renderer пре 1 година
  Lasuch 608d41a969 Expose copy_effects copy compute shader in Mobile backend пре 1 година
  Bastiaan Olij b1c4d4e55b Ensure optional variants are loaded last. пре 1 година
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. пре 1 година
  Matias N. Goldberg 6e7d87fb25 Use fullscreen tri instead of quad пре 2 година
  Bastiaan Olij a22f495a3c Split raster barrier into vertex and fragment barrier пре 2 година
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders пре 2 година
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all пре 2 година
  Rémi Verschelde 465d4c1d95 Merge pull request #70009 from clayjohn/glow-hq пре 2 година
  clayjohn bdd4001ef0 Various fixes and documentation for CanvasGroup пре 2 година
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow пре 2 година
  clayjohn b2b89d7294 Properly remap roughness when reading from radiance map пре 2 година
  clayjohn 21ac6d7d8e Finish implementing Canvas Background mode пре 2 година
  Rémi Verschelde 1e9a61cd40 Merge pull request #68487 from clayjohn/RD-mobile-raster пре 2 година
  clayjohn 3ceb342d37 Enable mipmaps in cubemap roughness shader пре 2 година
  clayjohn 8e41221404 Use raster versions of copy effects for 2D operations when using the mobile renderer пре 2 година
  clayjohn b6f44859d7 Implement multiple clip_children modes for CanvasItems пре 2 година
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution пре 3 година
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. пре 3 година
  Bastiaan Olij eefcb5ed67 Move screen space effects into a separate class пре 3 година
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot пре 3 година