AzaezelX
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f633ef3a3d
fill in the validated variables
|
7 months ago |
JeffR
|
bf9f0ee6cd
Adjusts the test behavior for when the player class tries to ray-check against PathShapes to nudge the player to a safer position. Originally it ONLY checked pathshapes, so a static over a pathshape could cause erroneous behavior.
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8 months ago |
AzaezelX
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7b393b668b
handle pathshapes comming in from above players more gracefully
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9 months ago |
AzaezelX
|
b5e1b32064
roll back player animation picking
|
1 year ago |
AzaezelX
|
7ac714606f
proper formulation
|
1 year ago |
AzaezelX
|
61978fa4da
pickanimation filter fix, with docs
|
1 year ago |
Areloch
|
af7b5cdb34
* Improved logic to better handle the callback kickoff for actionAnimations happening
|
1 year ago |
AzaezelX
|
e5a7c73bbe
remove arbitrary impact sound spam
|
1 year ago |
AzaezelX
|
aa02e48c8d
add safeties for enum math across define boundaries
|
2 years ago |
AzaezelX
|
1fb4f57f6e
adress #96
|
2 years ago |
AzaezelX
|
c4ae6258cc
sound safeties and future notes
|
2 years ago |
AzaezelX
|
15f7f04bee
standardize soundasset preloading for datablocks
|
2 years ago |
AzaezelX
|
1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
|
2 years ago |
AzaezelX
|
ace18d0246
layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
|
2 years ago |
AzaezelX
|
f07c8745b2
inspector cleanups
|
2 years ago |
AzaezelX
|
8821f62b0c
misc fixes
|
2 years ago |
AzaezelX
|
77ef842670
particle emission safeties
|
3 years ago |
AzaezelX
|
bba3b1a8d6
proper player head rot clamp
|
3 years ago |
AzaezelX
|
c3eb5e028b
constrain player mRot.z reguardless of translation
|
3 years ago |
AzaezelX
|
f0d919e859
sound asset conversions - materials
|
4 years ago |
AzaezelX
|
9217c62446
sound followups
|
4 years ago |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 years ago |
AzaezelX
|
19eb3c42f0
more enum work, now with somewhat clearer boundary names, and some debug spam for initpersistfields, and pack and unpack macros to help us try and trace why those are scrambling
|
4 years ago |
AzaezelX
|
d3693bef8d
shifted playerdata down to the Long Lists block. fix player enum ref source side
|
4 years ago |
marauder2k7
|
d700ea4878
Committing player separately.
|
4 years ago |
Areloch
|
426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
|
4 years ago |
Areloch
|
3e131f5b8e
Added changes missed via merge failures.
|
4 years ago |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
Brian Roberts
|
d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
|
5 years ago |
AzaezelX
|
33f17ea759
pathshape gravity suppression injection
|
5 years ago |