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sdl
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0bdacb8795
Testing just disabling gfx device enumeration in test mode
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2 years ago |
tGL
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1385b29f03
* Adjustment: Initial testing with extensions to load GPU VRAM.
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4 years ago |
util
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
win32
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
gfxGLAppleFence.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gfxGLAppleFence.h
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2b295fb7f0
rest of virtuals removed
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1 year ago |
gfxGLCardProfiler.cpp
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059d531b62
linux followup work by tim
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6 years ago |
gfxGLCardProfiler.h
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2b295fb7f0
rest of virtuals removed
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1 year ago |
gfxGLCircularVolatileBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 years ago |
gfxGLCubemap.cpp
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ce4d861658
Test PR for generating cubemap mips
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1 year ago |
gfxGLCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 year ago |
gfxGLDevice.cpp
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11d8604d8e
ogl device buffer creation
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1 year ago |
gfxGLDevice.h
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2b295fb7f0
rest of virtuals removed
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1 year ago |
gfxGLDeviceProfiler.cpp
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89b0c7f73b
Console Refactor
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2 years ago |
gfxGLEnumTranslate.cpp
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e325902bac
init commit
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2 years ago |
gfxGLEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
gfxGLOcclusionQuery.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
gfxGLOcclusionQuery.h
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2b295fb7f0
rest of virtuals removed
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1 year ago |
gfxGLPrimitiveBuffer.cpp
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b9c207765e
uninitialized variables-gfx
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5 years ago |
gfxGLPrimitiveBuffer.h
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2b295fb7f0
rest of virtuals removed
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1 year ago |
gfxGLShader.cpp
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11d8604d8e
ogl device buffer creation
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1 year ago |
gfxGLShader.h
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2b295fb7f0
rest of virtuals removed
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1 year ago |
gfxGLStateBlock.cpp
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e0119efbb5
move border to gfxglstateblock
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2 years ago |
gfxGLStateBlock.h
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2b295fb7f0
rest of virtuals removed
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1 year ago |
gfxGLStateCache.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
gfxGLTextureArray.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 years ago |
gfxGLTextureArray.h
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 years ago |
gfxGLTextureManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxGLTextureManager.h
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2b295fb7f0
rest of virtuals removed
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1 year ago |
gfxGLTextureObject.cpp
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e0119efbb5
move border to gfxglstateblock
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2 years ago |
gfxGLTextureObject.h
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2b295fb7f0
rest of virtuals removed
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1 year ago |
gfxGLTextureTarget.cpp
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2b295fb7f0
rest of virtuals removed
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1 year ago |
gfxGLTextureTarget.h
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2b295fb7f0
rest of virtuals removed
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1 year ago |
gfxGLUtils.h
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 years ago |
gfxGLVertexAttribLocation.h
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 years ago |
gfxGLVertexBuffer.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
gfxGLVertexBuffer.h
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2b295fb7f0
rest of virtuals removed
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1 year ago |
gfxGLVertexDecl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 years ago |
gfxGLVertexDecl.h
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b9c207765e
uninitialized variables-gfx
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5 years ago |
gfxGLWindowTarget.cpp
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60a29777fa
WIP updated UI
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6 years ago |
gfxGLWindowTarget.h
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2b295fb7f0
rest of virtuals removed
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1 year ago |
screenshotGL.cpp
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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5 years ago |
screenshotGL.h
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055ca0ae00
use screenshot for eye dropper
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8 months ago |