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sdl
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0bdacb8795
Testing just disabling gfx device enumeration in test mode
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2 lat temu |
tGL
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1385b29f03
* Adjustment: Initial testing with extensions to load GPU VRAM.
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4 lat temu |
util
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dd08fd2e7d
Add OpenGL support.
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11 lat temu |
win32
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 lat temu |
gfxGLAppleFence.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
gfxGLAppleFence.h
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2b295fb7f0
rest of virtuals removed
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1 rok temu |
gfxGLCardProfiler.cpp
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059d531b62
linux followup work by tim
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6 lat temu |
gfxGLCardProfiler.h
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2b295fb7f0
rest of virtuals removed
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1 rok temu |
gfxGLCircularVolatileBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 lat temu |
gfxGLCubemap.cpp
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ce4d861658
Test PR for generating cubemap mips
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1 rok temu |
gfxGLCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 rok temu |
gfxGLDevice.cpp
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11d8604d8e
ogl device buffer creation
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1 rok temu |
gfxGLDevice.h
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2b295fb7f0
rest of virtuals removed
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1 rok temu |
gfxGLDeviceProfiler.cpp
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89b0c7f73b
Console Refactor
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2 lat temu |
gfxGLEnumTranslate.cpp
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e325902bac
init commit
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2 lat temu |
gfxGLEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 lat temu |
gfxGLOcclusionQuery.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 lat temu |
gfxGLOcclusionQuery.h
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2b295fb7f0
rest of virtuals removed
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1 rok temu |
gfxGLPrimitiveBuffer.cpp
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b9c207765e
uninitialized variables-gfx
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5 lat temu |
gfxGLPrimitiveBuffer.h
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2b295fb7f0
rest of virtuals removed
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1 rok temu |
gfxGLShader.cpp
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11d8604d8e
ogl device buffer creation
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1 rok temu |
gfxGLShader.h
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2b295fb7f0
rest of virtuals removed
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1 rok temu |
gfxGLStateBlock.cpp
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e0119efbb5
move border to gfxglstateblock
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2 lat temu |
gfxGLStateBlock.h
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2b295fb7f0
rest of virtuals removed
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1 rok temu |
gfxGLStateCache.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 lat temu |
gfxGLTextureArray.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 lat temu |
gfxGLTextureArray.h
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 lat temu |
gfxGLTextureManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
gfxGLTextureManager.h
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2b295fb7f0
rest of virtuals removed
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1 rok temu |
gfxGLTextureObject.cpp
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e0119efbb5
move border to gfxglstateblock
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2 lat temu |
gfxGLTextureObject.h
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2b295fb7f0
rest of virtuals removed
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1 rok temu |
gfxGLTextureTarget.cpp
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2b295fb7f0
rest of virtuals removed
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1 rok temu |
gfxGLTextureTarget.h
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2b295fb7f0
rest of virtuals removed
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1 rok temu |
gfxGLUtils.h
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 lat temu |
gfxGLVertexAttribLocation.h
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 lat temu |
gfxGLVertexBuffer.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 lat temu |
gfxGLVertexBuffer.h
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2b295fb7f0
rest of virtuals removed
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1 rok temu |
gfxGLVertexDecl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 lat temu |
gfxGLVertexDecl.h
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b9c207765e
uninitialized variables-gfx
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5 lat temu |
gfxGLWindowTarget.cpp
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60a29777fa
WIP updated UI
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6 lat temu |
gfxGLWindowTarget.h
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2b295fb7f0
rest of virtuals removed
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1 rok temu |
screenshotGL.cpp
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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5 lat temu |
screenshotGL.h
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055ca0ae00
use screenshot for eye dropper
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8 miesięcy temu |