marauder2k7 055ca0ae00 use screenshot for eye dropper 8 月之前
..
sdl 0bdacb8795 Testing just disabling gfx device enumeration in test mode 2 年之前
tGL 1385b29f03 * Adjustment: Initial testing with extensions to load GPU VRAM. 4 年之前
util dd08fd2e7d Add OpenGL support. 11 年之前
win32 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年之前
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxGLAppleFence.h 2b295fb7f0 rest of virtuals removed 1 年之前
gfxGLCardProfiler.cpp 059d531b62 linux followup work by tim 6 年之前
gfxGLCardProfiler.h 2b295fb7f0 rest of virtuals removed 1 年之前
gfxGLCircularVolatileBuffer.h b9c207765e uninitialized variables-gfx 5 年之前
gfxGLCubemap.cpp ce4d861658 Test PR for generating cubemap mips 1 年之前
gfxGLCubemap.h ce4d861658 Test PR for generating cubemap mips 1 年之前
gfxGLDevice.cpp 11d8604d8e ogl device buffer creation 1 年之前
gfxGLDevice.h 2b295fb7f0 rest of virtuals removed 1 年之前
gfxGLDeviceProfiler.cpp 89b0c7f73b Console Refactor 2 年之前
gfxGLEnumTranslate.cpp e325902bac init commit 2 年之前
gfxGLEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
gfxGLOcclusionQuery.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
gfxGLOcclusionQuery.h 2b295fb7f0 rest of virtuals removed 1 年之前
gfxGLPrimitiveBuffer.cpp b9c207765e uninitialized variables-gfx 5 年之前
gfxGLPrimitiveBuffer.h 2b295fb7f0 rest of virtuals removed 1 年之前
gfxGLShader.cpp 11d8604d8e ogl device buffer creation 1 年之前
gfxGLShader.h 2b295fb7f0 rest of virtuals removed 1 年之前
gfxGLStateBlock.cpp e0119efbb5 move border to gfxglstateblock 2 年之前
gfxGLStateBlock.h 2b295fb7f0 rest of virtuals removed 1 年之前
gfxGLStateCache.h 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
gfxGLTextureArray.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年之前
gfxGLTextureArray.h 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年之前
gfxGLTextureManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxGLTextureManager.h 2b295fb7f0 rest of virtuals removed 1 年之前
gfxGLTextureObject.cpp e0119efbb5 move border to gfxglstateblock 2 年之前
gfxGLTextureObject.h 2b295fb7f0 rest of virtuals removed 1 年之前
gfxGLTextureTarget.cpp 2b295fb7f0 rest of virtuals removed 1 年之前
gfxGLTextureTarget.h 2b295fb7f0 rest of virtuals removed 1 年之前
gfxGLUtils.h 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 年之前
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 年之前
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order 9 年之前
gfxGLVertexBuffer.h 2b295fb7f0 rest of virtuals removed 1 年之前
gfxGLVertexDecl.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 年之前
gfxGLVertexDecl.h b9c207765e uninitialized variables-gfx 5 年之前
gfxGLWindowTarget.cpp 60a29777fa WIP updated UI 6 年之前
gfxGLWindowTarget.h 2b295fb7f0 rest of virtuals removed 1 年之前
screenshotGL.cpp e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. 5 年之前
screenshotGL.h 055ca0ae00 use screenshot for eye dropper 8 月之前