.. |
sdl
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0bdacb8795
Testing just disabling gfx device enumeration in test mode
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2 年之前 |
tGL
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1385b29f03
* Adjustment: Initial testing with extensions to load GPU VRAM.
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4 年之前 |
util
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
win32
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 年之前 |
gfxGLAppleFence.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxGLAppleFence.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
gfxGLCardProfiler.cpp
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059d531b62
linux followup work by tim
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6 年之前 |
gfxGLCardProfiler.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
gfxGLCircularVolatileBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 年之前 |
gfxGLCubemap.cpp
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ce4d861658
Test PR for generating cubemap mips
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1 年之前 |
gfxGLCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 年之前 |
gfxGLDevice.cpp
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11d8604d8e
ogl device buffer creation
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1 年之前 |
gfxGLDevice.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
gfxGLDeviceProfiler.cpp
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89b0c7f73b
Console Refactor
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2 年之前 |
gfxGLEnumTranslate.cpp
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e325902bac
init commit
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2 年之前 |
gfxGLEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 年之前 |
gfxGLOcclusionQuery.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 年之前 |
gfxGLOcclusionQuery.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
gfxGLPrimitiveBuffer.cpp
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b9c207765e
uninitialized variables-gfx
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5 年之前 |
gfxGLPrimitiveBuffer.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
gfxGLShader.cpp
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11d8604d8e
ogl device buffer creation
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1 年之前 |
gfxGLShader.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
gfxGLStateBlock.cpp
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e0119efbb5
move border to gfxglstateblock
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2 年之前 |
gfxGLStateBlock.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
gfxGLStateCache.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 年之前 |
gfxGLTextureArray.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 年之前 |
gfxGLTextureArray.h
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 年之前 |
gfxGLTextureManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxGLTextureManager.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
gfxGLTextureObject.cpp
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e0119efbb5
move border to gfxglstateblock
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2 年之前 |
gfxGLTextureObject.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
gfxGLTextureTarget.cpp
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
gfxGLTextureTarget.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
gfxGLUtils.h
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 年之前 |
gfxGLVertexAttribLocation.h
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 年之前 |
gfxGLVertexBuffer.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
gfxGLVertexBuffer.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
gfxGLVertexDecl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 年之前 |
gfxGLVertexDecl.h
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b9c207765e
uninitialized variables-gfx
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5 年之前 |
gfxGLWindowTarget.cpp
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60a29777fa
WIP updated UI
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6 年之前 |
gfxGLWindowTarget.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
screenshotGL.cpp
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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5 年之前 |
screenshotGL.h
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055ca0ae00
use screenshot for eye dropper
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8 月之前 |