marauder2k7 055ca0ae00 use screenshot for eye dropper 9 hónapja
..
sdl 0bdacb8795 Testing just disabling gfx device enumeration in test mode 2 éve
tGL 1385b29f03 * Adjustment: Initial testing with extensions to load GPU VRAM. 4 éve
util dd08fd2e7d Add OpenGL support. 11 éve
win32 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 éve
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gfxGLAppleFence.h 2b295fb7f0 rest of virtuals removed 1 éve
gfxGLCardProfiler.cpp 059d531b62 linux followup work by tim 6 éve
gfxGLCardProfiler.h 2b295fb7f0 rest of virtuals removed 1 éve
gfxGLCircularVolatileBuffer.h b9c207765e uninitialized variables-gfx 5 éve
gfxGLCubemap.cpp ce4d861658 Test PR for generating cubemap mips 1 éve
gfxGLCubemap.h ce4d861658 Test PR for generating cubemap mips 1 éve
gfxGLDevice.cpp 11d8604d8e ogl device buffer creation 1 éve
gfxGLDevice.h 2b295fb7f0 rest of virtuals removed 1 éve
gfxGLDeviceProfiler.cpp 89b0c7f73b Console Refactor 2 éve
gfxGLEnumTranslate.cpp e325902bac init commit 2 éve
gfxGLEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 4 éve
gfxGLOcclusionQuery.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 éve
gfxGLOcclusionQuery.h 2b295fb7f0 rest of virtuals removed 1 éve
gfxGLPrimitiveBuffer.cpp b9c207765e uninitialized variables-gfx 5 éve
gfxGLPrimitiveBuffer.h 2b295fb7f0 rest of virtuals removed 1 éve
gfxGLShader.cpp 11d8604d8e ogl device buffer creation 1 éve
gfxGLShader.h 2b295fb7f0 rest of virtuals removed 1 éve
gfxGLStateBlock.cpp e0119efbb5 move border to gfxglstateblock 2 éve
gfxGLStateBlock.h 2b295fb7f0 rest of virtuals removed 1 éve
gfxGLStateCache.h 5a933c00d3 Removed old fixed function code from GFX. 4 éve
gfxGLTextureArray.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 éve
gfxGLTextureArray.h 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 éve
gfxGLTextureManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxGLTextureManager.h 2b295fb7f0 rest of virtuals removed 1 éve
gfxGLTextureObject.cpp e0119efbb5 move border to gfxglstateblock 2 éve
gfxGLTextureObject.h 2b295fb7f0 rest of virtuals removed 1 éve
gfxGLTextureTarget.cpp 2b295fb7f0 rest of virtuals removed 1 éve
gfxGLTextureTarget.h 2b295fb7f0 rest of virtuals removed 1 éve
gfxGLUtils.h 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 éve
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 éve
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order 9 éve
gfxGLVertexBuffer.h 2b295fb7f0 rest of virtuals removed 1 éve
gfxGLVertexDecl.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 éve
gfxGLVertexDecl.h b9c207765e uninitialized variables-gfx 5 éve
gfxGLWindowTarget.cpp 60a29777fa WIP updated UI 6 éve
gfxGLWindowTarget.h 2b295fb7f0 rest of virtuals removed 1 éve
screenshotGL.cpp e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. 5 éve
screenshotGL.h 055ca0ae00 use screenshot for eye dropper 9 hónapja