marauder2k7 055ca0ae00 use screenshot for eye dropper hai 8 meses
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sdl 0bdacb8795 Testing just disabling gfx device enumeration in test mode %!s(int64=2) %!d(string=hai) anos
tGL 1385b29f03 * Adjustment: Initial testing with extensions to load GPU VRAM. %!s(int64=4) %!d(string=hai) anos
util dd08fd2e7d Add OpenGL support. %!s(int64=11) %!d(string=hai) anos
win32 79c34c68db Use strncpy instead of strcpy because again, buffer overflows %!s(int64=7) %!d(string=hai) anos
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxGLAppleFence.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLCardProfiler.cpp 059d531b62 linux followup work by tim %!s(int64=6) %!d(string=hai) anos
gfxGLCardProfiler.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLCircularVolatileBuffer.h b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxGLCubemap.cpp ce4d861658 Test PR for generating cubemap mips hai 1 ano
gfxGLCubemap.h ce4d861658 Test PR for generating cubemap mips hai 1 ano
gfxGLDevice.cpp 11d8604d8e ogl device buffer creation hai 1 ano
gfxGLDevice.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLDeviceProfiler.cpp 89b0c7f73b Console Refactor %!s(int64=2) %!d(string=hai) anos
gfxGLEnumTranslate.cpp e325902bac init commit %!s(int64=2) %!d(string=hai) anos
gfxGLEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=4) %!d(string=hai) anos
gfxGLOcclusionQuery.cpp b4a1d18f42 Core implementation of Physical Based Rendering. %!s(int64=7) %!d(string=hai) anos
gfxGLOcclusionQuery.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLPrimitiveBuffer.cpp b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxGLPrimitiveBuffer.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLShader.cpp 11d8604d8e ogl device buffer creation hai 1 ano
gfxGLShader.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLStateBlock.cpp e0119efbb5 move border to gfxglstateblock %!s(int64=2) %!d(string=hai) anos
gfxGLStateBlock.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLStateCache.h 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=4) %!d(string=hai) anos
gfxGLTextureArray.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. %!s(int64=4) %!d(string=hai) anos
gfxGLTextureArray.h 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. %!s(int64=4) %!d(string=hai) anos
gfxGLTextureManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxGLTextureManager.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLTextureObject.cpp e0119efbb5 move border to gfxglstateblock %!s(int64=2) %!d(string=hai) anos
gfxGLTextureObject.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLTextureTarget.cpp 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLTextureTarget.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLUtils.h 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. %!s(int64=3) %!d(string=hai) anos
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl %!s(int64=9) %!d(string=hai) anos
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
gfxGLVertexBuffer.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxGLVertexDecl.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size %!s(int64=6) %!d(string=hai) anos
gfxGLVertexDecl.h b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxGLWindowTarget.cpp 60a29777fa WIP updated UI %!s(int64=6) %!d(string=hai) anos
gfxGLWindowTarget.h 2b295fb7f0 rest of virtuals removed hai 1 ano
screenshotGL.cpp e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. %!s(int64=5) %!d(string=hai) anos
screenshotGL.h 055ca0ae00 use screenshot for eye dropper hai 8 meses