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Other renames to ensure linux case-sensitivity compliance and casing format consistency.
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Engine/source/T3D/components/animation/animationComponent.cpp
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Engine/source/T3D/components/animation/animationComponent.h
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Engine/source/T3D/components/animation/animationComponent_ScriptBinding.h
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Engine/source/T3D/components/camera/cameraComponent.cpp
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Engine/source/T3D/components/camera/cameraComponent.h
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Engine/source/T3D/components/camera/cameraComponent_ScriptBinding.h
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Engine/source/T3D/components/camera/cameraOrbiterComponent.cpp
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Engine/source/T3D/components/camera/cameraOrbiterComponent.h
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Engine/source/T3D/components/collision/collisionComponent.cpp
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Engine/source/T3D/components/collision/collisionComponent.h
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Engine/source/T3D/components/collision/collisionComponent_ScriptBinding.h
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Engine/source/T3D/components/collision/collisionInterfaces.cpp
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Engine/source/T3D/components/collision/collisionInterfaces.h
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Engine/source/T3D/components/collision/collisionTrigger.cpp
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Engine/source/T3D/components/collision/collisionTrigger.h
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Engine/source/T3D/components/game/stateMachine.cpp
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Engine/source/T3D/components/game/stateMachine.h
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Engine/source/T3D/components/game/stateMachineComponent.cpp
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Engine/source/T3D/components/game/stateMachineComponent.h
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Engine/source/T3D/components/game/triggerComponent.cpp
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Engine/source/T3D/components/game/triggerComponent.h
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Engine/source/T3D/components/physics/physicsBehavior.cpp
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Engine/source/T3D/components/physics/physicsBehavior.h
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Engine/source/T3D/components/physics/physicsComponentInterface.cpp
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Engine/source/T3D/components/physics/physicsComponentInterface.h
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Engine/source/T3D/components/physics/playerControllerComponent.cpp
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Engine/source/T3D/components/physics/playerControllerComponent.h
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Engine/source/T3D/components/physics/rigidBodyComponent.cpp
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Engine/source/T3D/components/physics/rigidBodyComponent.h
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Engine/source/T3D/components/render/meshComponent.cpp
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Engine/source/T3D/components/render/meshComponent.h
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Engine/source/T3D/components/render/meshComponent_ScriptBinding.h
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Engine/source/T3D/components/render/renderComponentInterface.h
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Engine/source/T3D/components/Animation/animationComponent.cpp → Engine/source/T3D/components/animation/animationComponent.cpp
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Engine/source/T3D/components/Animation/animationComponent.h → Engine/source/T3D/components/animation/animationComponent.h
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Engine/source/T3D/components/Animation/animationComponent_ScriptBinding.h → Engine/source/T3D/components/animation/animationComponent_ScriptBinding.h
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Engine/source/T3D/components/Camera/CameraComponent.cpp → Engine/source/T3D/components/camera/cameraComponent.cpp
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Engine/source/T3D/components/Camera/CameraComponent.h → Engine/source/T3D/components/camera/cameraComponent.h
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Engine/source/T3D/components/Camera/CameraComponent_ScriptBinding.h → Engine/source/T3D/components/camera/cameraComponent_ScriptBinding.h
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Engine/source/T3D/components/Camera/CameraOrbiterComponent.cpp → Engine/source/T3D/components/camera/cameraOrbiterComponent.cpp
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Engine/source/T3D/components/Camera/CameraOrbiterComponent.h → Engine/source/T3D/components/camera/cameraOrbiterComponent.h
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Engine/source/T3D/components/Collision/collisionComponent.cpp → Engine/source/T3D/components/collision/collisionComponent.cpp
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Engine/source/T3D/components/Collision/collisionComponent.h → Engine/source/T3D/components/collision/collisionComponent.h
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Engine/source/T3D/components/Collision/CollisionComponent_ScriptBinding.h → Engine/source/T3D/components/collision/collisionComponent_ScriptBinding.h
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Engine/source/T3D/components/Collision/collisionInterfaces.cpp → Engine/source/T3D/components/collision/collisionInterfaces.cpp
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Engine/source/T3D/components/Collision/collisionInterfaces.h → Engine/source/T3D/components/collision/collisionInterfaces.h
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Engine/source/T3D/components/Collision/collisionTrigger.cpp → Engine/source/T3D/components/collision/collisionTrigger.cpp
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Engine/source/T3D/components/Collision/collisionTrigger.h → Engine/source/T3D/components/collision/collisionTrigger.h
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Engine/source/T3D/components/Game/stateMachine.cpp → Engine/source/T3D/components/game/stateMachine.cpp
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Engine/source/T3D/components/Game/stateMachine.h → Engine/source/T3D/components/game/stateMachine.h
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Engine/source/T3D/components/Game/StateMachineComponent.cpp → Engine/source/T3D/components/game/stateMachineComponent.cpp
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Engine/source/T3D/components/Game/StateMachineComponent.h → Engine/source/T3D/components/game/stateMachineComponent.h
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Engine/source/T3D/components/Game/triggerComponent.cpp → Engine/source/T3D/components/game/triggerComponent.cpp
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Engine/source/T3D/components/Game/triggerComponent.h → Engine/source/T3D/components/game/triggerComponent.h
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Engine/source/T3D/components/Physics/physicsBehavior.cpp → Engine/source/T3D/components/physics/physicsBehavior.cpp
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Engine/source/T3D/components/Physics/physicsBehavior.h → Engine/source/T3D/components/physics/physicsBehavior.h
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Engine/source/T3D/components/Physics/physicsComponentInterface.cpp → Engine/source/T3D/components/physics/physicsComponentInterface.cpp
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Engine/source/T3D/components/Physics/physicsComponentInterface.h → Engine/source/T3D/components/physics/physicsComponentInterface.h
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Engine/source/T3D/components/Physics/playerControllerComponent.cpp → Engine/source/T3D/components/physics/playerControllerComponent.cpp
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Engine/source/T3D/components/Physics/playerControllerComponent.h → Engine/source/T3D/components/physics/playerControllerComponent.h
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Engine/source/T3D/components/Physics/rigidBodyComponent.cpp → Engine/source/T3D/components/physics/rigidBodyComponent.cpp
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Engine/source/T3D/components/Physics/rigidBodyComponent.h → Engine/source/T3D/components/physics/rigidBodyComponent.h
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Engine/source/T3D/components/Render/MeshComponent.cpp → Engine/source/T3D/components/render/meshComponent.cpp
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Engine/source/T3D/components/Render/MeshComponent.h → Engine/source/T3D/components/render/meshComponent.h
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Engine/source/T3D/components/Render/MeshComponent_ScriptBinding.h → Engine/source/T3D/components/render/meshComponent_ScriptBinding.h
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Engine/source/T3D/components/Render/renderComponentInterface.h → Engine/source/T3D/components/render/renderComponentInterface.h
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