Commit History

Автор SHA1 Съобщение Дата
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. преди 8 години
  rextimmy 41e5caf22b Direct3D11 Engine/source changes преди 9 години
  Areloch 95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix преди 10 години
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. преди 10 години
  rextimmy 3c56bf3a56 Fix to allow parallax mapping with dxtnm textures via the red channel. преди 11 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години