História revízii

Autor SHA1 Správa Dátum
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 rokov pred
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 rokov pred
  Areloch 95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix 10 rokov pred
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 10 rokov pred
  rextimmy 3c56bf3a56 Fix to allow parallax mapping with dxtnm textures via the red channel. 11 rokov pred
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 rokov pred