Histórico de Commits

Autor SHA1 Mensagem Data
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. há 8 anos atrás
  rextimmy 41e5caf22b Direct3D11 Engine/source changes há 9 anos atrás
  Areloch 95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix há 10 anos atrás
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. há 10 anos atrás
  rextimmy 3c56bf3a56 Fix to allow parallax mapping with dxtnm textures via the red channel. há 11 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás