Commit History

Auteur SHA1 Bericht Datum
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 jaren geleden
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 jaren geleden
  Areloch 95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix 10 jaren geleden
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 10 jaren geleden
  rextimmy 3c56bf3a56 Fix to allow parallax mapping with dxtnm textures via the red channel. 11 jaren geleden
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 jaren geleden