Historique des commits

Auteur SHA1 Message Date
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. il y a 8 ans
  rextimmy 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
  Areloch 95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix il y a 10 ans
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. il y a 10 ans
  rextimmy 3c56bf3a56 Fix to allow parallax mapping with dxtnm textures via the red channel. il y a 11 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans