Azaezel
|
a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
|
%!s(int64=8) %!d(string=hai) anos |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
%!s(int64=9) %!d(string=hai) anos |
Areloch
|
95ab3a33a5
Merge pull request #719 from rextimmy/dxtnm-parallax-fix
|
%!s(int64=10) %!d(string=hai) anos |
LuisAntonRebollo
|
1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
|
%!s(int64=10) %!d(string=hai) anos |
rextimmy
|
3c56bf3a56
Fix to allow parallax mapping with dxtnm textures via the red channel.
|
%!s(int64=11) %!d(string=hai) anos |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |