Commit History

Autor SHA1 Mensaxe Data
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. %!s(int64=8) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Areloch 95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. %!s(int64=10) %!d(string=hai) anos
  rextimmy 3c56bf3a56 Fix to allow parallax mapping with dxtnm textures via the red channel. %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos