Commit történet

Szerző SHA1 Üzenet Dátum
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 éve
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 éve
  Areloch 95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix 10 éve
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 10 éve
  rextimmy 3c56bf3a56 Fix to allow parallax mapping with dxtnm textures via the red channel. 11 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve