Historique des commits

Auteur SHA1 Message Date
  JeffR a0f8b29da7 Improves logical checks for the default value so it's more sane and stable il y a 3 ans
  JeffR 696c2e2eec Add sanity check for default value results checking when filtering out default values il y a 3 ans
  JeffR b4e346aa3f Adjustments to save out code when writing fields such that if the TAML writer is marked as not writing defaults, it doesn't. And makes the regular simobject save out not write default values as the default behavior il y a 3 ans
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file il y a 3 ans
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. il y a 3 ans
  Jeff Hutchinson 35b33f1864 various fixes and memory corruption bug. il y a 3 ans
  Jeff Hutchinson 27a4868b6e Fix buffer corruption. il y a 3 ans
  Jeff Hutchinson 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo il y a 4 ans
  AzaezelX 313466f57c new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect il y a 4 ans
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
  Jeff Hutchinson f776e73b04 cleanup il y a 4 ans
  Jeff Hutchinson 02447f0996 compile fixes. il y a 4 ans
  Jeff Hutchinson 50df52ecfc more console refactor. il y a 4 ans
  Lukas Joergensen fe09d6e125 ModuleSystem: Lookup CInterface methods when calling module create func il y a 6 ans
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. il y a 4 ans
  Areloch 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups il y a 5 ans
  AzaezelX 2c1508c169 uninitialized variables-console il y a 5 ans
  AzaezelX bf50af7954 show/hide children automagically for simgroups via inspector il y a 5 ans
  Areloch 701ae6034d Update simObject.cpp il y a 6 ans
  Areloch 173dbc8868 Update simObject.cpp il y a 6 ans
  Areloch 728511b137 Sanity check so calling getFieldValue on a blank fieldName doesn't cause a crash. il y a 6 ans
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor il y a 6 ans
  Lukas Joergensen 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic il y a 7 ans
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
  Azaezel f36826605f simobject, dictionary, stringtable, and taml clarificationsand cleanups il y a 7 ans
  Azaezel 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. il y a 7 ans
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows il y a 7 ans
  Areloch 402ce9b251 Adds a new function for defining static console fields on NetObjects - addNetworkedField() il y a 7 ans