JeffR
|
a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
|
3 rokov pred |
JeffR
|
696c2e2eec
Add sanity check for default value results checking when filtering out default values
|
3 rokov pred |
JeffR
|
b4e346aa3f
Adjustments to save out code when writing fields such that if the TAML writer is marked as not writing defaults, it doesn't. And makes the regular simobject save out not write default values as the default behavior
|
3 rokov pred |
JeffR
|
630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
|
3 rokov pred |
Robert MacGregor
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
3 rokov pred |
Jeff Hutchinson
|
35b33f1864
various fixes and memory corruption bug.
|
3 rokov pred |
Jeff Hutchinson
|
27a4868b6e
Fix buffer corruption.
|
3 rokov pred |
Jeff Hutchinson
|
717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
|
4 rokov pred |
AzaezelX
|
313466f57c
new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect
|
4 rokov pred |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 rokov pred |
Jeff Hutchinson
|
f776e73b04
cleanup
|
4 rokov pred |
Jeff Hutchinson
|
02447f0996
compile fixes.
|
4 rokov pred |
Jeff Hutchinson
|
50df52ecfc
more console refactor.
|
4 rokov pred |
Lukas Joergensen
|
fe09d6e125
ModuleSystem: Lookup CInterface methods when calling module create func
|
6 rokov pred |
Lukas Aldershaab
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
4 rokov pred |
Areloch
|
2c2c9659e1
Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
|
5 rokov pred |
AzaezelX
|
2c1508c169
uninitialized variables-console
|
5 rokov pred |
AzaezelX
|
bf50af7954
show/hide children automagically for simgroups via inspector
|
5 rokov pred |
Areloch
|
701ae6034d
Update simObject.cpp
|
6 rokov pred |
Areloch
|
173dbc8868
Update simObject.cpp
|
6 rokov pred |
Areloch
|
728511b137
Sanity check so calling getFieldValue on a blank fieldName doesn't cause a crash.
|
6 rokov pred |
Areloch
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
6 rokov pred |
Lukas Joergensen
|
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
|
7 rokov pred |
Lukas Joergensen
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 rokov pred |
Azaezel
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 rokov pred |
Azaezel
|
f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
|
7 rokov pred |
Azaezel
|
2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
|
7 rokov pred |
Glenn Smith
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 rokov pred |
Glenn Smith
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
7 rokov pred |
Areloch
|
402ce9b251
Adds a new function for defining static console fields on NetObjects - addNetworkedField()
|
7 rokov pred |