Commit történet

Szerző SHA1 Üzenet Dátum
  JeffR a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 3 éve
  JeffR 696c2e2eec Add sanity check for default value results checking when filtering out default values 3 éve
  JeffR b4e346aa3f Adjustments to save out code when writing fields such that if the TAML writer is marked as not writing defaults, it doesn't. And makes the regular simobject save out not write default values as the default behavior 3 éve
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 3 éve
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 éve
  Jeff Hutchinson 35b33f1864 various fixes and memory corruption bug. 3 éve
  Jeff Hutchinson 27a4868b6e Fix buffer corruption. 3 éve
  Jeff Hutchinson 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 éve
  AzaezelX 313466f57c new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect 4 éve
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
  Jeff Hutchinson f776e73b04 cleanup 4 éve
  Jeff Hutchinson 02447f0996 compile fixes. 4 éve
  Jeff Hutchinson 50df52ecfc more console refactor. 4 éve
  Lukas Joergensen fe09d6e125 ModuleSystem: Lookup CInterface methods when calling module create func 6 éve
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 4 éve
  Areloch 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 éve
  AzaezelX 2c1508c169 uninitialized variables-console 5 éve
  AzaezelX bf50af7954 show/hide children automagically for simgroups via inspector 5 éve
  Areloch 701ae6034d Update simObject.cpp 6 éve
  Areloch 173dbc8868 Update simObject.cpp 6 éve
  Areloch 728511b137 Sanity check so calling getFieldValue on a blank fieldName doesn't cause a crash. 6 éve
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 6 éve
  Lukas Joergensen 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 éve
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 éve
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 éve
  Azaezel f36826605f simobject, dictionary, stringtable, and taml clarificationsand cleanups 7 éve
  Azaezel 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 éve
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 éve
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 éve
  Areloch 402ce9b251 Adds a new function for defining static console fields on NetObjects - addNetworkedField() 7 éve