AzaezelX
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a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
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vor 5 Jahren |
AzaezelX
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27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
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vor 5 Jahren |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
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vor 9 Jahren |
Anis
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7aeec65a3b
Update win32Window.cpp
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vor 9 Jahren |
Areloch
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a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
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vor 9 Jahren |
Areloch
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6a418d4d7f
Merge pull request #1037 from Lopuska/patch-9
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vor 10 Jahren |
Ben Payne
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7d809a0d28
Fix ill-formed sizeof's
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vor 10 Jahren |
LuisAntonRebollo
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475f218bcd
Modified files for SDL2.
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vor 10 Jahren |
Anis
|
1131bdd5ab
Black screen fix
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vor 10 Jahren |
Anis
|
72c06401c0
black screen bug fix
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vor 10 Jahren |
Anis
|
7a8719dfbc
Update win32Window.cpp
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vor 10 Jahren |
Anis
|
3495bd56ca
Update win32Window.cpp
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vor 10 Jahren |
Anis
|
f1fa36fe60
no need SetDisplayDefaults
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vor 10 Jahren |
Anis
|
971a354ebe
forgot void SetDisplayDefaults() to make it compile!
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vor 10 Jahren |
Anis
|
6a89b2ab65
Update win32Window.cpp
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vor 10 Jahren |
Anis
|
2eb1238648
added fullscreen support for opengl (win32)
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vor 10 Jahren |
LuisAntonRebollo
|
fcf7bee64a
Fix x64 problems for WIN64.
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vor 11 Jahren |
LuisAntonRebollo
|
8ed0f508ca
Minimal changes to compile T3D on WIN64.
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vor 11 Jahren |
Areloch
|
2864edf291
Fixed spacing
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vor 11 Jahren |
Areloch
|
c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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vor 11 Jahren |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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vor 12 Jahren |
DavidWyand-GG
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0d77cdc270
GFX now handles non-default adapters
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vor 12 Jahren |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |