Commit History

Author SHA1 Message Date
  AzaezelX a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 5 years ago
  AzaezelX 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 5 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  Anis 7aeec65a3b Update win32Window.cpp 9 years ago
  Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. 9 years ago
  Areloch 6a418d4d7f Merge pull request #1037 from Lopuska/patch-9 10 years ago
  Ben Payne 7d809a0d28 Fix ill-formed sizeof's 10 years ago
  LuisAntonRebollo 475f218bcd Modified files for SDL2. 10 years ago
  Anis 1131bdd5ab Black screen fix 10 years ago
  Anis 72c06401c0 black screen bug fix 10 years ago
  Anis 7a8719dfbc Update win32Window.cpp 10 years ago
  Anis 3495bd56ca Update win32Window.cpp 10 years ago
  Anis f1fa36fe60 no need SetDisplayDefaults 10 years ago
  Anis 971a354ebe forgot void SetDisplayDefaults() to make it compile! 10 years ago
  Anis 6a89b2ab65 Update win32Window.cpp 10 years ago
  Anis 2eb1238648 added fullscreen support for opengl (win32) 10 years ago
  LuisAntonRebollo fcf7bee64a Fix x64 problems for WIN64. 11 years ago
  LuisAntonRebollo 8ed0f508ca Minimal changes to compile T3D on WIN64. 11 years ago
  Areloch 2864edf291 Fixed spacing 11 years ago
  Areloch c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  DavidWyand-GG 0d77cdc270 GFX now handles non-default adapters 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago