AzaezelX
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a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
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5 jaren geleden |
AzaezelX
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27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
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5 jaren geleden |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 jaren geleden |
Anis
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7aeec65a3b
Update win32Window.cpp
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9 jaren geleden |
Areloch
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a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
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9 jaren geleden |
Areloch
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6a418d4d7f
Merge pull request #1037 from Lopuska/patch-9
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10 jaren geleden |
Ben Payne
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7d809a0d28
Fix ill-formed sizeof's
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10 jaren geleden |
LuisAntonRebollo
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475f218bcd
Modified files for SDL2.
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10 jaren geleden |
Anis
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1131bdd5ab
Black screen fix
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10 jaren geleden |
Anis
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72c06401c0
black screen bug fix
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10 jaren geleden |
Anis
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7a8719dfbc
Update win32Window.cpp
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10 jaren geleden |
Anis
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3495bd56ca
Update win32Window.cpp
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10 jaren geleden |
Anis
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f1fa36fe60
no need SetDisplayDefaults
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10 jaren geleden |
Anis
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971a354ebe
forgot void SetDisplayDefaults() to make it compile!
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10 jaren geleden |
Anis
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6a89b2ab65
Update win32Window.cpp
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10 jaren geleden |
Anis
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2eb1238648
added fullscreen support for opengl (win32)
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10 jaren geleden |
LuisAntonRebollo
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fcf7bee64a
Fix x64 problems for WIN64.
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11 jaren geleden |
LuisAntonRebollo
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8ed0f508ca
Minimal changes to compile T3D on WIN64.
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11 jaren geleden |
Areloch
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2864edf291
Fixed spacing
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11 jaren geleden |
Areloch
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c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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11 jaren geleden |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 jaren geleden |
DavidWyand-GG
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0d77cdc270
GFX now handles non-default adapters
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12 jaren geleden |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |