提交历史

作者 SHA1 备注 提交日期
  AzaezelX a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 5 年之前
  AzaezelX 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 5 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Anis 7aeec65a3b Update win32Window.cpp 9 年之前
  Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. 9 年之前
  Areloch 6a418d4d7f Merge pull request #1037 from Lopuska/patch-9 10 年之前
  Ben Payne 7d809a0d28 Fix ill-formed sizeof's 10 年之前
  LuisAntonRebollo 475f218bcd Modified files for SDL2. 10 年之前
  Anis 1131bdd5ab Black screen fix 10 年之前
  Anis 72c06401c0 black screen bug fix 10 年之前
  Anis 7a8719dfbc Update win32Window.cpp 10 年之前
  Anis 3495bd56ca Update win32Window.cpp 10 年之前
  Anis f1fa36fe60 no need SetDisplayDefaults 10 年之前
  Anis 971a354ebe forgot void SetDisplayDefaults() to make it compile! 10 年之前
  Anis 6a89b2ab65 Update win32Window.cpp 10 年之前
  Anis 2eb1238648 added fullscreen support for opengl (win32) 10 年之前
  LuisAntonRebollo fcf7bee64a Fix x64 problems for WIN64. 11 年之前
  LuisAntonRebollo 8ed0f508ca Minimal changes to compile T3D on WIN64. 11 年之前
  Areloch 2864edf291 Fixed spacing 11 年之前
  Areloch c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 11 年之前
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
  DavidWyand-GG 0d77cdc270 GFX now handles non-default adapters 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前