AzaezelX
|
a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
|
5 年之前 |
AzaezelX
|
27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
|
5 年之前 |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 年之前 |
Anis
|
7aeec65a3b
Update win32Window.cpp
|
9 年之前 |
Areloch
|
a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
|
9 年之前 |
Areloch
|
6a418d4d7f
Merge pull request #1037 from Lopuska/patch-9
|
10 年之前 |
Ben Payne
|
7d809a0d28
Fix ill-formed sizeof's
|
10 年之前 |
LuisAntonRebollo
|
475f218bcd
Modified files for SDL2.
|
10 年之前 |
Anis
|
1131bdd5ab
Black screen fix
|
10 年之前 |
Anis
|
72c06401c0
black screen bug fix
|
10 年之前 |
Anis
|
7a8719dfbc
Update win32Window.cpp
|
10 年之前 |
Anis
|
3495bd56ca
Update win32Window.cpp
|
10 年之前 |
Anis
|
f1fa36fe60
no need SetDisplayDefaults
|
10 年之前 |
Anis
|
971a354ebe
forgot void SetDisplayDefaults() to make it compile!
|
10 年之前 |
Anis
|
6a89b2ab65
Update win32Window.cpp
|
10 年之前 |
Anis
|
2eb1238648
added fullscreen support for opengl (win32)
|
10 年之前 |
LuisAntonRebollo
|
fcf7bee64a
Fix x64 problems for WIN64.
|
11 年之前 |
LuisAntonRebollo
|
8ed0f508ca
Minimal changes to compile T3D on WIN64.
|
11 年之前 |
Areloch
|
2864edf291
Fixed spacing
|
11 年之前 |
Areloch
|
c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
|
11 年之前 |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 年之前 |
DavidWyand-GG
|
0d77cdc270
GFX now handles non-default adapters
|
12 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |