AzaezelX
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a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
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5 anos atrás |
AzaezelX
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27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
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5 anos atrás |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
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9 anos atrás |
Anis
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7aeec65a3b
Update win32Window.cpp
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9 anos atrás |
Areloch
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a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
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9 anos atrás |
Areloch
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6a418d4d7f
Merge pull request #1037 from Lopuska/patch-9
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10 anos atrás |
Ben Payne
|
7d809a0d28
Fix ill-formed sizeof's
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10 anos atrás |
LuisAntonRebollo
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475f218bcd
Modified files for SDL2.
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10 anos atrás |
Anis
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1131bdd5ab
Black screen fix
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10 anos atrás |
Anis
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72c06401c0
black screen bug fix
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10 anos atrás |
Anis
|
7a8719dfbc
Update win32Window.cpp
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10 anos atrás |
Anis
|
3495bd56ca
Update win32Window.cpp
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10 anos atrás |
Anis
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f1fa36fe60
no need SetDisplayDefaults
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10 anos atrás |
Anis
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971a354ebe
forgot void SetDisplayDefaults() to make it compile!
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10 anos atrás |
Anis
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6a89b2ab65
Update win32Window.cpp
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10 anos atrás |
Anis
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2eb1238648
added fullscreen support for opengl (win32)
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10 anos atrás |
LuisAntonRebollo
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fcf7bee64a
Fix x64 problems for WIN64.
|
11 anos atrás |
LuisAntonRebollo
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8ed0f508ca
Minimal changes to compile T3D on WIN64.
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11 anos atrás |
Areloch
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2864edf291
Fixed spacing
|
11 anos atrás |
Areloch
|
c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
|
11 anos atrás |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 anos atrás |
DavidWyand-GG
|
0d77cdc270
GFX now handles non-default adapters
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12 anos atrás |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |