Commit History

Автор SHA1 Съобщение Дата
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector преди 2 години
  JeffR 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size преди 3 години
  AzaezelX dd920bb537 set convexshape to use a standard vertex type преди 3 години
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements преди 3 години
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. преди 3 години
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. преди 3 години
  AzaezelX 98a079a797 code duplication prune. should aid in stability преди 3 години
  Areloch 555c563b39 More updating of editor icons to assets преди 4 години
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
  AzaezelX afd836cc56 export rounds LODs to the nearest power of 2 преди 5 години
  AzaezelX e9415a0994 uninitialized variables-collision преди 5 години
  AzaezelX a308261886 followup: convex shape translucent with alphatested shadow support преди 5 години
  Brian Roberts f79265089a mac compilation correction - casting flaw преди 6 години
  Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. преди 6 години
  suncaller 8a7c09c8fe Clean up redundant variables преди 6 години
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess преди 7 години
  Azaezel d95af847e4 flipped debug rendering on for convexShapes, and added the following prefs: преди 7 години
  Areloch e01272d72d Missed a cleanup line. преди 7 години
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg преди 7 години
  Areloch 787b8be82c Adds handling for the proper updated exporting of mesh for convexShapes преди 7 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 преди 8 години
  Azaezel 1ee127b753 more unused variable cleanups преди 8 години
  Azaezel fbfd3ed8ed clang: constructor initialization order преди 8 години
  Areloch 3a18819e1e Issue found by PVS Studio: преди 10 години
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. преди 10 години
  Daniel Buckmaster d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. преди 12 години
  thecelloman b4ea1123dc Remove Interior Object format (DIF) преди 12 години
  DavidWyand-GG c6b6ffc10b For for Issue #106 Convex Shape Bandwidth преди 12 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години