提交历史

作者 SHA1 备注 提交日期
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
  JeffR 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size 3 年之前
  AzaezelX dd920bb537 set convexshape to use a standard vertex type 3 年之前
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 3 年之前
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 3 年之前
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 年之前
  Areloch 555c563b39 More updating of editor icons to assets 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  AzaezelX afd836cc56 export rounds LODs to the nearest power of 2 5 年之前
  AzaezelX e9415a0994 uninitialized variables-collision 5 年之前
  AzaezelX a308261886 followup: convex shape translucent with alphatested shadow support 5 年之前
  Brian Roberts f79265089a mac compilation correction - casting flaw 6 年之前
  Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 年之前
  suncaller 8a7c09c8fe Clean up redundant variables 6 年之前
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
  Azaezel d95af847e4 flipped debug rendering on for convexShapes, and added the following prefs: 7 年之前
  Areloch e01272d72d Missed a cleanup line. 7 年之前
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 年之前
  Areloch 787b8be82c Adds handling for the proper updated exporting of mesh for convexShapes 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 8 年之前
  Azaezel 1ee127b753 more unused variable cleanups 8 年之前
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 年之前
  Areloch 3a18819e1e Issue found by PVS Studio: 10 年之前
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. 10 年之前
  Daniel Buckmaster d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 12 年之前
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 年之前
  DavidWyand-GG c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前