AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 anos atrás |
JeffR
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7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
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3 anos atrás |
AzaezelX
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dd920bb537
set convexshape to use a standard vertex type
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3 anos atrás |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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3 anos atrás |
Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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3 anos atrás |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 anos atrás |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 anos atrás |
Areloch
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555c563b39
More updating of editor icons to assets
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4 anos atrás |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
AzaezelX
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afd836cc56
export rounds LODs to the nearest power of 2
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5 anos atrás |
AzaezelX
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e9415a0994
uninitialized variables-collision
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5 anos atrás |
AzaezelX
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a308261886
followup: convex shape translucent with alphatested shadow support
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5 anos atrás |
Brian Roberts
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f79265089a
mac compilation correction - casting flaw
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6 anos atrás |
Areloch
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 anos atrás |
suncaller
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8a7c09c8fe
Clean up redundant variables
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6 anos atrás |
Azaezel
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 anos atrás |
Azaezel
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d95af847e4
flipped debug rendering on for convexShapes, and added the following prefs:
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7 anos atrás |
Areloch
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e01272d72d
Missed a cleanup line.
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7 anos atrás |
Areloch
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 anos atrás |
Areloch
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787b8be82c
Adds handling for the proper updated exporting of mesh for convexShapes
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7 anos atrás |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
Anis
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60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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8 anos atrás |
Azaezel
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1ee127b753
more unused variable cleanups
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8 anos atrás |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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8 anos atrás |
Areloch
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3a18819e1e
Issue found by PVS Studio:
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10 anos atrás |
LuisAntonRebollo
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4e9034854d
Linux implementation. Include changes for gcc x64.
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10 anos atrás |
Daniel Buckmaster
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d9c731b73f
Added PLC_Navigation hint for gathering navmesh polygon data.
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12 anos atrás |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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12 anos atrás |
DavidWyand-GG
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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12 anos atrás |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |